Playing through Mortal shell right now. It’s a good souls lite. Some fresh idea’s and gameplay variation is a nice infusion in to the genre.
I have to say that after all that I've read about the actual historical figure, it pleases me to have him fleshed out so flamboyantly. Cracks me up.Ubisoft's Alcibiades is one of the best designed characters in videogames history.
It's not only writing, c&c and visuals, it's also english voiceover that was put brilliantly.
I continued playing Tyranny yesterdays. Got my party to reach level 5. I'm starting to get the hang of it. The game gives some very interesting moral choices.
playing a pure gem of an rpg on top of the others i've started recently, and that is Age of Fear 3 - The Legend
I had just come off of another frustrating bout w/ Divinity Original Sin's inventory and running around in circles, and found AOF so refreshing w/ scant aggravations, while having lots of tactical depth and charm.
How far are you in D:OS? I have a playthrough that's been going on for about a year now, but I haven't touched it in months. I want to like it, but I keep getting burned-out for some reason. I'm determined to finish it at some point.
Have you played Age of Fear: The Undead King?
I'm about 20 hours into it, and felt the same: it's totally lo-fi & homegrown, but has plenty of heart and humor, and just enough options to keep it interesting while not overwhelming.
I had just come off of another frustrating bout w/ Divinity Original Sin's inventory and running around in circles, and found AOF so refreshing w/ scant aggravations, while having lots of tactical depth and charm.
The game is just exhausting to play, as far as I'm concerned.
I want to like it. I know that there is gold there. I've had some good feelings for the game at times, the exploration and characters have been cool, but it's been overshadowed by just outright tedium.
Whole sessions being mind-numbing inventory sorting sessions. It's loot overload. The starting town and quests just a confusing, tedious mess. The way that town is laid out just bends my brain, and I'm constantly backtracking through it. Nope, the knife isnt enough. Nope, the book isnt enough. Etc etc. I've hit several of these quests that you'd think were going to wrapped up - nope, backtrack and canvass, and it's just… exhausting. Every thing i do seems to raise more questions, instead of giving answers.
I'm all for action points, but I guess maybe my understanding of the abilities and their correlation within said system was incorrect, as I can go about one step with a tank before they are out of points to do anything else. Everybody is lacking on points, and while I do okay with most battles, larger battles become a slog.
And the cosmic angle to it, i found myself just blinking and going "what the fuck was that all about?"
I need to revisit it again, but I just feel like 20ish hours in, i shouldnt be dreading firing the game up
Fluent - I'm playing the "human" campaign, but I am thinking an Undead run directly after I finish, I want to see the contrast between the two (and there were a lot of interesting undead units)
One question: Did you hit the option to let all units use inventory items (instead of just hero units)? The game seems to warn against it, that's it'll throw the balance off too much. I think it works out pretty well. Yeah, my crew is pretty powerful, but it's still easy to get stomped if you play dumb (or get bad RNG).