Fnord
SasqWatch
There are many great pen & paper RPGs out there, many with systems that would actually work on a computer, and even more with amazing settings that would be playable with a few modifications to the rule system.
Here are a few picks from me
Fading suns
Fading suns would probably work best as a CRPG/Adventure game hybrid, focusing a lot on dialogues and puzzle solving. It would probably be best to focus the CRPG around court intrigues and house politics.
For you who don't know, Fading suns is a Sci-fantasy RPG in a setting similar to Dune. There are several large house, all trying to position themselves so that they can get the most out of any given situation. There is a powerful church, that plays an important part of the day to day life of the common citizen. And there are trading guilds, who rule the star lanes. There are also aliens, some (relatively) friendly to humans, some more or less indifferent to humans, and one particular type is more interested in eating us than anything else.
It is a very deep setting, with a lot of room for different types of CRPGs, but most people seem to view fading suns as a mix between a court intrigue and a space adventure game.
Eon
Sweden's most popular RPG at the moment. It is a game that has a very complex rule system, leaning heavily on the simulation side of things. It also has a very open ended world, so they could probably do almost anything fantasy-related. One thing that probably would have to be changed is the systems lethality and the permanent injuries that characters tends to suffer if they fight too much.
Dark heresy
Would probably work best as a party based investigation/horror game. Dark heresy takes place in the 40k setting, but is focused on the every day life of the imperial citizens more than on large battlefields.
Paranoia
As a multiplayer dungeon crawler, where you root out commie mutants (my avatar is by the way from Paranoia). The pen & paper RPG is the only pen & paper RPG that I have played that openly encourages the players to shoot each other in the back as soon as they have the opportunity to do so. In a CRPG the different players could all be given one main objective, and each players could also be given several sub-objectives, that technically speaking would be treason. The game should reward players who are able to complete their sub-objectives, and also players who kills other players who they see are trying to complete their sub-objectives.
Mutant
Another Swedish game, this one taking place in a post apocalyptic setting (and we are not talking about Mutant Chronicles, okay?) . Taking place in a post apocalyptic Sweden, where the animals have mutated into humanoid intelligent beings, some humans have been given psychic powers (and some others have just been mutated), mutant would make for an interesting survival focused game. Think Fallout, but less grim & dark (while still being a bit Grim & Dark), where being mutated does not mean that you look like you've been exposed to a fire recently. Paradox currently owns the rights to this setting, but they don't really seem to be interested in doing anything with it
Here are a few picks from me
Fading suns
Fading suns would probably work best as a CRPG/Adventure game hybrid, focusing a lot on dialogues and puzzle solving. It would probably be best to focus the CRPG around court intrigues and house politics.
For you who don't know, Fading suns is a Sci-fantasy RPG in a setting similar to Dune. There are several large house, all trying to position themselves so that they can get the most out of any given situation. There is a powerful church, that plays an important part of the day to day life of the common citizen. And there are trading guilds, who rule the star lanes. There are also aliens, some (relatively) friendly to humans, some more or less indifferent to humans, and one particular type is more interested in eating us than anything else.
It is a very deep setting, with a lot of room for different types of CRPGs, but most people seem to view fading suns as a mix between a court intrigue and a space adventure game.
Eon
Sweden's most popular RPG at the moment. It is a game that has a very complex rule system, leaning heavily on the simulation side of things. It also has a very open ended world, so they could probably do almost anything fantasy-related. One thing that probably would have to be changed is the systems lethality and the permanent injuries that characters tends to suffer if they fight too much.
Dark heresy
Would probably work best as a party based investigation/horror game. Dark heresy takes place in the 40k setting, but is focused on the every day life of the imperial citizens more than on large battlefields.
Paranoia
As a multiplayer dungeon crawler, where you root out commie mutants (my avatar is by the way from Paranoia). The pen & paper RPG is the only pen & paper RPG that I have played that openly encourages the players to shoot each other in the back as soon as they have the opportunity to do so. In a CRPG the different players could all be given one main objective, and each players could also be given several sub-objectives, that technically speaking would be treason. The game should reward players who are able to complete their sub-objectives, and also players who kills other players who they see are trying to complete their sub-objectives.
Mutant
Another Swedish game, this one taking place in a post apocalyptic setting (and we are not talking about Mutant Chronicles, okay?) . Taking place in a post apocalyptic Sweden, where the animals have mutated into humanoid intelligent beings, some humans have been given psychic powers (and some others have just been mutated), mutant would make for an interesting survival focused game. Think Fallout, but less grim & dark (while still being a bit Grim & Dark), where being mutated does not mean that you look like you've been exposed to a fire recently. Paradox currently owns the rights to this setting, but they don't really seem to be interested in doing anything with it