Wildsilver — Early Access out now!

Saireau

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Aug 8, 2020
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Bielefeld, Germany
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Early Access
Wildsilver is the fifth JRPG created by Great Potion Games. This is the early-access version of the game, 0.9.x. It contains the complete story, all skills, items, equipment, enemies, locations et cetera.

It's a full gaming experience, but there will be regular patches with improvements.

Version 1.0.0 will be released once I feel like development is practically done and there are no 'should-dos' anymore. A piece of art is never finished, only abandoned, but this will be the point where I don't make changes proactively anymore (while still reacting to feedback). Version 0.9.x is priced at 4,99 USD, while version 1.0.x will be 9,99 USD.

Story
Accompany Velven on a mission to save her sister Soire who has been poisoned by a Basilisk. Meet a little robot with a hammer and a brave knight from the capital who offer their help and venture right into the lair of the fierce dragon.

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From there, the story takes a few turns to become god-slayingly epic as expected from a game of this genre. You will acually get to see the capital yourself, find out what ancient secrets it hides and, though courage, skill and, to be fair, some lucky circumstances, save the world from destruction.

Gameplay
Explore environments, find chests, fight monsters, get stronger, learn skills, buy items, customise equipment, solve puzzles, talk to people, break urns. In that order if played as designed.

Features
  • 15 hours of playtime
  • epic and emotional story
  • easy-going progression with some challenges
  • ATB system (you can choose between wait and active mode)
  • robotic companion (people seem to like Gilbert a lot)
  • many ways of accumulating power
  • many reversible customisation options (that is, equipment with effects)
  • finisher skills
  • clean level design and user interfaces
  • smooth lighting, tilt shift, parallax water and other visual effects
  • self-written soundtrack with 40+ tracks
  • awesome sound effect for critical hits (this is more important than you’d think!)
  • many cutscenes, but mainly short ones (I hope this is a good compromise)
  • British English
  • no time pressure (I didn’t like this in Majora’s Mask or Pikmin)
  • no missable items (no need to keep a guide and double-check every 5 minutes)
  • no game over (except for elite and boss battles)

Screenshots
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Trailer

Get it now!
You can download the game for Windows and macOS right here:

https://great-potion-games.itch.io/wildsilver

Asset Creator?
Are you one of the talented people who have made assets used in Wildsilver? Send me a message! You'll get the game for free, of course!

If you have created assets that you think would fit this game phenomenally, please get in touch too!

Letsplayer? Streamer?
If you’re a letsplayer or streamer with a regular schedule that would have a slot for a session of Wildsilver, I'll gladly provide you with a key as well!

More Games
Please visit my website to find information about Game Master, Game Master Plus, LV99: Final Fortress and Wildsilver Zero!

greatpotiongames.com

Have fun playing and please leave a review!
 
Joined
Aug 8, 2020
Messages
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Bielefeld, Germany

Couchpotato

Part-Time News-bot
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I'm burnt out on all the paid RPG Maker or other similiar engine games nowadays. Though don't let my opinion discourage you, and I wish you luck and good sales.
 
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Saireau

Watcher
Joined
Aug 8, 2020
Messages
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Location
Bielefeld, Germany
Version 0.9.1 has been released on itch.io and Steam. :)

Here's the patchlog:

  • Overdrive: Now also doubles CP Gain.
  • Inspire: Now has a new animation for CP gain.
  • Paradise: Doesn’t grant Regen anymore.
  • Added a delay between HP and state popups for skills that heal and buff.
  • Griffin Talons: Crits now deal no extra damage (down from 125%).
  • Remembrance: Changed name to ‘Yumi’. Now also halves DEX.
  • Ethereal Falcon: Now attacks thrice always (not only if at 50 CP or more).
  • Life Fibres: Now lowers Max HP by 5 per Level (instead of lowering Max HP by 40%).
  • Platinum Helmet: Now halves projectile damage taken and protects against instant death.
  • Scarlet Scarf: Now also has a 5% chance to kill instantly.
  • Aegis: Now also generates 5 CP when being hit.
  • Foomy: Added to the Mountains enemy pool.
  • Mandrake Queen: Lowered Max HP by 10%.
  • Gigantula: Made the reason for Enrage on minion damage clearer.
  • For enemies between Level 1 and 5, lowered max HP by 2 and raised main stats by 1.
  • Raised base enemy EXP to 5 (from 0).
  • Optimised the encounter rate. Dashing now increases it, being at full HP with all heroes decreases it.
  • Escaping a battle now sets CP of all heroes to 0.
  • Always evade: Now works as intended for enemies. Heroes no longer have the accuracy boost that allowed them to still land a hit sometimes.
  • Added visual effects for certain states.
  • Added a little dust cloud animation after jumps.
  • Prophecy ‘Grass Hopper’: Raised requirement to 1000 (up from 200).
  • Switched battle themes around to order them by epicness.
  • Added new BGM: ‘Church’.
  • Added new MEs: ‘Defeat’, ‘NewPartyMember’, ‘Sleep’, ‘Victory’, ‘VictoryElite’, ‘VictoryBoss’.
  • ME ‘GameOver’: Changed an instrument.
  • Made active spelroks brighter.
  • Replaced some golden save statues with silver ones that don’t heal.
  • Moved Gant to an earlier location and added some text.
  • Optimised Mila’s battle tips, added some and ordered them thematically.
  • The Elder’s Shards blessing now raises the selling price of fabled loot by 15 instead of urns containing 15 Shards more.
  • Ruins: Lowered the BGM pitch depending on the floor.
  • Added some cutscenes.
  • Made many minor fixes and optimisations.
  • Updated plugins.
 
Joined
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