Memory, and modern computers have plenty of thoseSomeone doesn't know what it takes to keep track of an almost limitless amount of objects and their position in a persistent fashion
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Memory, and modern computers have plenty of thoseSomeone doesn't know what it takes to keep track of an almost limitless amount of objects and their position in a persistent fashion
Memory, and modern computers have plenty of those
Does TW1 even support the controller?? It was made for PC and uses a very modified version of the engine they used for Neverwinter Nights 2, if I remember right....I've started played TW1, but man…. those combat controls…. made me give up on that game - I was playing it with keyboard/mouse combo, wasn't using X360 controller.
Everyone/every website is saying TW3 will be 60+ hrs to complete. Because of this I think I'll start the franchise by playing TW3 first (already preordered)… in fact, I've started played TW1, but man…. those combat controls…. made me give up on that game - I was playing it with keyboard/mouse combo, wasn't using X360 controller.
What is wrong with combat controls? You click each time cursor shows an flame arrow and you can switch to new enemies just by clicking on them. The combat in TW1 was much better than console actiony bullshit of TW2. TW1 had proper Diablo action combat.Everyone/every website is saying TW3 will be 60+ hrs to complete. Because of this I think I'll start the franchise by playing TW3 first (already preordered)… in fact, I've started played TW1, but man…. those combat controls…. made me give up on that game - I was playing it with keyboard/mouse combo, wasn't using X360 controller.
It had diablo inspired combat but one attack animation took longer than in diablo. And you had more control than in TW2. I could not finish TW2 because of the terrible combat system. I just don't enjoy that at all.TW1 had Diablo action combat? Haha, that's a joke.
It had Dragon's Lair combat - as in click when the game tells you to click and watch your character perform an elaborate animation. One of the worst combat systems I've ever tried in an otherwise serious RPG.
Thankfully, CDPR realised their mistake and made TW2 combat much better, and TW3 looks better still.
So…they aim to be better then skyrim, which was released how many years ago? I guess they should.
It had diablo inspired combat but one attack animation took longer than in diablo. And you had more control than in TW2. I could not finish TW2 because of the terrible combat system. I just don't enjoy that at all.
I did way more than that. I repositioned, used signs and potions and changed styles due to situations. Maybe you should have played on higher difficulty?Personally, I felt much more free and "in control" than I did in TW1 - where I basically clicked my left mouse button when the game told me to, and that's it.
I did way more than that. I repositioned, used signs and potions and changed styles due to situations. Maybe you should have played on higher difficulty?
Well I prefer isometric tactical games, not twitchy dark souls lets roll on the floor half the time combat that TW2 also had.I played on Hard - which was the hardest level.
You do that in W2 as well. I'm talking about the system in W1 versus the system in W2 - which means I'm talking about the differences, not the similarities.
The game was a pushover in almost every fight - because the signs actually worked in Boss fights, which I liked - though they probably should have tuned the balance during specific fights more. I didn't mind, though, because the combat was awful.
But for the actual fighting, it was clicking the left mouse button in rigid patterns. I don't remember repositioning much at all - as my guy would just leap over enemies as needed. The game often felt like it was playing itself during combat.
Incredibly dull to me.
To each his own, though.
Well I prefer isometric tactical games, not twitchy dark souls lets roll on the floor half the time combat that TW2 also had.
TW1 was a nice mix for BG and Diablo and it was fun and challenging enough.
I repositioned to move away from groups that would almost surround me so I could get them to follow me in a line and so I could fight them in lesser numbers.
I am also a RTS player so any game that reminds me of that I love. This is why I like diablo clones as they use same camera and similar real time combat, only with more clicking