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BioSynth: Rising - All News

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Monday - March 04, 2024
Friday - December 22, 2023
Sunday - November 12, 2023
Friday - September 08, 2023
Wednesday - July 26, 2023
Box Art

Monday - March 04, 2024

BioSynth: Rising - Modular Skill System

by Hiddenx, 16:16

BioSynth: Rising works with a modular skill system:

Update: Intoducing the Modular Skill System

Can you imagine playing an RPG without skills, spells or any type of special action?

Like a Diablo 2 without skill tree, where you limit yourself to spam normal attacks. Or a Baldur’s Gate 3 where every class plays as a fighter who can’t shove, do special attacks or drink potions.

Yeah, such combat system would make you bored to death.

In short, a skill/spell/action system has the power to make or break a game.

And that’s why it’s crucial to spend enough time on developing and refining such system.

Bringing BioSynth’s Skill System to the Next Level
From late December to early February, my major focus has been on the skill system that I mentioned in the last update.

It’s a part of a bigger picture: improving BioSynth based on the players’ feedbacks.

About that, let me say that there have been progresses about other aspects of the game too… I’m really happy about the direction that the game development has taken.

BioSynth is shaping very nicely and it’s becoming more solid each day. But we’ll talk about this another time.

Back to the skills…

Well, this major update to the skill system took a lot more than expected… but the final result is also way better than I could anticipate!

It has been a really hard job, but it’s worth the effort. Also because it exposed some weaknesses of other systems that I got to fix – and this is good.

What’s so great about it?

This: with the new system, we can create skills in just a few clicks.

Provided that you have the animations, the VFXs and the SFXs, you can create a new skill in less than 30 seconds.

Or in other words, we don’t need to code skills anymore, because all the possibilities are already coded.

[...]

Thanks Couchpotato!

Friday - December 22, 2023

BioSynth: Rising - Game Development

by Hiddenx, 09:23

Neptune Games explains the game development process of BioSynth: Rising:

3 Years of Unreal Engine Game Development in less than 10 Minutes! BioSynth: Rising

Thanks Couchpotato!

Sunday - November 12, 2023

BioSynth: Rising - Development Update

by Hiddenx, 10:28

Couchpotato spotted a development update for BioSynth: Rising:

Update: the Finishing Touch

We’re exctited. Are you excited? 

Let me explain what’s going on…

In brief, very soon, we expect to deliver the demo to you.

As for the longer version of the facts… here we go.

How is the Translation Going?
In the previous post I said that we were tryig to give you the demo by the end of September. Now it’s the beginning of November.

We have had some difficulties in finding a good translator and that has caused an important delay.

But finally the translation is done.

We have to do some proof reading and some extra checks to ensure that dialogs are still working properly, but most of the work is done.

More Testing
While waiting for the translation to be completed, we’ve been conducting some additional important tests.

At this point, the bugs aren’t a big concern.

Don’t get me wrong, there are still bugs and you’ll likely encounter quite a few of them when playing the demo. The fact is that, most likely, the bugs you’ll encounter will be small. In fact, some are so small, that only the devs know that it’s a bug.

Considering the (tiny) size of our team, the (small) amount of testers and the (early) development stage of the demo, we see that as a success.

Is it possible that a game-breaking bug pops out while playing the demo?

Yes. Some testers encountered one of those, others didn’t. We’re trying to eliminate as many of them as possible. But to have a full list, we’d need thousands of players testing the game… and that isn’t possible unless we do something like an early access – which, by the way, we’re considering for 2024… but let’s talk about this another time.

Hopefully you won’t encounter any game-breaking bug… but just in case, save the game often and you’re safe. Also, that prevents you from having a “Dark Souls moment”, since BioSynth can be unforgiving at times.

Anyway, let’s move away from bugs because our recent tests were also oriented towards something else… and that is improving the gameplay experience for you.

[...]

Friday - September 08, 2023

BioSynth: Rising - Pre-Alpha Demo

by Hiddenx, 09:02

The tactical RPG BioSynth: Rising is still in development:

Update: We Got There

Let’s get straight to the point: the demo is ready.

Not almost ready. Just ready.

You could play it, explore and have fun – watch the video below to see it.

[...]

Wednesday - July 26, 2023

BioSynth: Rising - Development Update

by Hiddenx, 17:45

The sci-fi RPG BioSynth: Rising is still in development:

Update: Sound Effects, Characters Customization and More!

Today we have quite a few things to talk about, so let’s dive in!

Sound Effects
The first work on sound effects is completed (it’s a first work because we’ll surely find some more effects to add and others to refine, while we keep developing the demo).

Now, the UI, the environment and the fights are way more enjoyable!

One of the cool things that we got to do was customizing both sound and visual effects when you hit an enemy, based on its material. So hitting a human without an armor will feel different than hitting a human with an armor or a robot.

More Characters Customization
We refined the skin material used for characters so that now we can easily add tattoos, scars, makeup and implants to them.

Thanks to our new system, we can add a variety of tattoos to our characters.
Another important addition to the game is the use of accessories on characters, like, for example, glasses and gas masks.

 [...]

Thanks Couchpotato!

Information about

BioSynth: Rising

Developer: Unknown

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Combat: Turn-based
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
Internet
· Homepage
· Platform: PC
· To be announced
· Publisher: Unknown