Dark Age of Camelot - All News
Tuesday - September 22, 2009
DAoC - Jeff Hickman on WAR & DAoC
Although this interview at MMORPG.com is about more than just Dark Age of Camelot, the most interesting news is about that game. Other news is about WAR and MMOs in the future.
It is great when an Executive Producer says, what would you do with Dark Age of Camelot? Well I explained that maybe a sequel would be the way to go. Or perhaps revamp the game with an updated engine, new graphics and art, and keep the world in its old form with game play very close to the way people remember it. Jeff smiled, smirked is more like it, for a very long time. Jeff said that they are hiring right now on the Dark Age of Camelot team. We can only hope DAOC will see a rejuvenation back to its old awesome PvP self.
Thursday - November 06, 2008
DAoC - Turns v1.96
Mythic's Dark Age of Camelot has been patched to version 1.96. Go here for the full release notes:
The Camelot Team proudly presents version 1.96. Casting classes were the focus of this patch cycle with the Spiritmaster, Wizard, and Enchanter classes all receiving new spells. Several new trophies have been made available, and delves have been added to all remains to help make creating trophies easier for trophy hunters everywhere. This patch also brings a continuation of the Shrouded Isles armor updates which began in version 1.95.
Source: WarCry
Tuesday - March 25, 2008
DAoC - The Springy Grab Bag @ The Camelot Herald
Here's the latest Q&A Grab Bag from The Camelot Herald. The article ends with a few announcements from the developers:
ANNOUNCEMENTS
The house repossession countdown has begun. Some house lots could become available as soon as Monday evening, so if you are thinking of renewing your subscription, do not wait until the last minute. For those of you who want to see which house lots might become available, head on over to housing and click on houses which are marked as condemned to see how much time they have left.
This week we announced our new Mauler and Valkyrie Team Leads. We still have a couple of Team Lead Positions to fill, including those for Gaheris (PvE), Wizard, Valewalker and Bonedancer. If you think you have what it takes, Apply Today!
Load It Up! Today we announced an exciting and absolutely fun contest called Load It Up, where we want you to submit your ideas for new loading screen tips/hints/myths or anything you come up with. We've already received a couple of entries and they are keeping us smiling over here! Be creative, helpful and funny.
Source: WarCry
Sunday - March 16, 2008
DAoC - Grab Bag Q&A @ The Camelot Herald
The Camelot Herald serves another "Grab Bag" Q&A session:
Q. I have a question about crafting. I recently heard that New Frontiers has a better crafting bonus then in capital cities and housing, could you shine some light on this for us, please?
A. The Bearded Wonder shifted his head curiously and explains: Here is where we introduced crafting bonuses to the capital cities: http://www.camelotherald.com/more/2811.shtml
This was done to promote crafting in the cities as a hub of activity. There are no corresponding bonuses like that in New Frontiers. None of the NF zones have a bonus set for crafting like the cities do.
Source: GameBanshee
Thursday - November 08, 2007
DAoC - Pendragon Downtime @ Camelot Herald
The Camelot Herald has word that the Pendragon test server will be undergoing some downtime to enable the removal of the Trials of Atlantis client.
Heads up! Pendragon is coming down tomorrow in order to disable the Trials of Atlantis client and for related code adjustments . This is in preparation for the removal of the client from Live servers when 1.91 goes live. If you currently use the Trials of Atlantis client and plan to log into Pendragon after tomorrow, then download the Catacombs client here for free. Enjoy!
Source: Mythic Entertainment
Thursday - October 25, 2007
DAoC - Fan Fiction Sought @ Camelot Herald
EA Mythic is seeking fan written stories for its Dark Age of Camelot newsletter. The Camelot Herald has the details.
We're looking for Fan Fiction stories to be featured in the newsletter. If you or a friend has written something you'd like to share based on the world of Dark Age of Camelot, we'd love to consider it!
Source: Mythic Entertainment
Tuesday - October 23, 2007
DAoC - Style Change Guide @ Camelot Herald
Head on over to the Camelot Herald for a guide to the new weapon style changes to hit the game with version 1.91.
We've come up with a comprehensive guide to all of the style changes that have gone in so far for 1.91. This guide is for your reference while testing the new adjustments.
Since there is a good chance things will be changing, we didn't want to update the official Herald documentation just yet, so please use the following links as your guide to what's on Pendragon right now.
Source: Mythic Entertainment
Thursday - October 11, 2007
DAoC - 6th Anniversary @ Official Site
It's Dark Age of Camelot's sixth anniversary and EA Mythic are celebrating with additional zone bonuses. The Camelot Herald has the details.
Source: Mythic Entertainment
Tuesday - May 01, 2007
DAoC - Interview @ WarCry
WarCry chats to Missy Hatch of the Dark Age of Camelot team about the current status of the game.
WarCry: What impact have you seen from the clustering of the Classic and SI areas? Any complaints from Mids about Modernagrav or Albs about Orc camps? Any thoughts of unclustering some of the more popular PvE spots?
Missy Hatch: So far, the reaction to the new zone clustering has been positive. Before the patch came out the community was generally skeptical, but the majority of players find it a welcome change. These areas seem more alive now. It’s common to see other players while out on a hunt, which was our goal, since that’s what playing an MMO is all about.
Source: WarCry
Monday - April 23, 2007
DAoC - Roundtable Report @ GamersInfo
GamersInfo reports from the Dark Age of Camelot roundtable on the wealth of changes in progress and upcoming for EA Mythic's MMO.
What is coming in the rest of the year that had the players most excited, and made me think that it might just be time to return. They're currently working on a New Frontiers update that is going to revamp RvR in the game. In an effort to remove some of the frustrations and annoyances of RvR keep taking, they're removing ladders from all keeps and putting in ramps iinstead. Bridges, towers and keeps are all being redesigned with ramps rather than ladders, and will have climb points on them made more obvious, as well as more numerous, once the redesign. The prototypes are being looked at by the team leads, and soon the first redesigns will show up in the battlegrounds on Pendragon for testing.
They're also looking to help improve framerate and game performance overall in RvR by changing much of the technical "stuff" of how keeps are rendered. They're fixing line of site issues, improving pet pathing, normalizing the height and depth of keep walls, and generally spending time listening to team leads and players about what was most frustrating about keep taking in RvR.
Source: GamersInfo.net
Thursday - March 29, 2007
DAoC - New Site, New Expansion
EA Mythic has announced the launch of a new website to coincide with the new Dark Age of Camelot campaign, A Dragon's Revenge .
FAIRFAX, VA - MARCH 28, 2007 - EA Mythic today announced the launch of the website for the new Camelot Campaign, A Dragon's Revenge, as well as the release of the latest Dark Age of Camelot patch, version 1.88. The website contains stunning in-game screenshots, storyline background and insight on each realm's new breathtaking dragon. Patch version 1.88 features a complete revamp of the archery system, a sharp increase in the amount of bounty point rewards and more.
A Dragon's Revenge offers players a unique, action-packed six-month story arc with new content released every two weeks. Dormant for centuries, Camelot's dragons have grown restless and have descended upon peaceful villages throughout the Realms. Patch 1.88 marks the next stage in this exciting story - and tales of horror await those in the path of the dragons' wrath.
Influenced directly by players' actions, the Dragon's Revenge story arc offers high-level players many new opportunities to wield their high-caliber skills, while opening new mysteries that players of all levels can explore. To see screenshots of the fearsome dragons and learn more about the exciting new campaign, visit: www.darkageofcamelot.com/adragonsrevenge.
Source: Mythic Entertainment
Wednesday - February 07, 2007
DAoC - Interview @ Ten Ton Hammer
Ten Ton Hammer talks with Walt Yarborough, the Producer for Dark Age of Camelot, about the Dragon's Revenge campaign and how its episodic content ties into the game as a whole.
Is there an RvR tie-in with these new campaigns?
Walt Yarbrough, Producer, Dark Age of Camlot: There's nothing specified right now. We have to do our best not to change the player's RvR experience because that is the endgame they're playing every night. So we have to approach it delicately. We certainly have the potential to put in an RvR tie-in, but it would probably be along the lines of a dragon-specific Minotaur relic. It would be something that you bring from the dragon campaign out into RvR as opposed to pulling people out of RvR to go into the dragon campaign.
Source: Ten Ton Hammer
Tuesday - February 06, 2007
DAoC - Free Catacombs Upgrade
EA Mythic has announced a free upgrade to the Catacombs game client for all Dark Age of Camelot players.
EA Mythic today announced that "CatacombsTM," the fifth expansion for the critically-acclaimed MMO "Dark Age of Camelot®," is available to all current and retired players as a free download. All accounts have been granted access to the expansion content.
The "Catacombs" expansion introduces improved graphics, five new character classes, three massive underground cities, and instanced dungeons to the world of Camelot. Players can download the "Catacombs" files at http://catacombs.darkageofcamelot.com/downloads.php. Former players returning to the game can re-activate their account, regain their original characters and take advantage of the online availability of the expansion.
"Catacombs" requires the original "Dark Age of Camelot" and the "Shrouded IsleTM" expansion to play. These games are available as a single, convenient 14-day free trial at www.darkageofcamelot.com/downloads.
Source: Mythic Entertainment
Tuesday - January 30, 2007
DAoC - Mythic Event Reports @ MMORPG.com, WarCry
In addition to the full reports posted elsewhere, MMORPG.com and WarCry have reports from EA Mythic's recent press event that focus on Dark Age of Camelot. Here's a snip from the first:
Moving into 2007, Dark Age of Camelot plans to concentrate on three new features to drive their game: Live Game Updates, Enhancing account services, and the biggest of the three Camelot Campaigns. Also, DAOC will make the Catacombs expansion free for players. With so much content already in the game, and players still fighting it out in RvR, the new features will focus on giving the players things to do without having new zones to adventure through.
In regards to live game updates, Camelot plans a large scale clean up of the way game play is working currently. Their hope is to optimize player performance and remove player frustrations. This began with the January 10th patch (1.87) and is expected to continue throughout the year. Without going into full specifics, Walt explained that DAOC will be cleaning up crafting, the UI, its class system, and will be adding some polish to the art and content. Also, players will be getting a twelve button hot bar on their UIs.
Wednesday - January 10, 2007
DAoC - LofM Release Date Announced
GOA and EA Mythic have announced the release date for the seventh Dark Age of Camelot expansion, Labyrinth of the Minotaur.
10th January 2007 – Paris, France: Today, GOA will announce the details for the European release of the seventh expansion of the massively multiplayer online role-playing game, Dark Age of Camelot: Labyrinth of the Minotaur. The expansion will be available on the 14th of February 2007, and will celebrate the fifth anniversary of the famous EA Mythic and GOA MMORPG in Europe.
"This expansion is a great way to celebrate the fifth anniversary of Dark Age of Camelot", says Producer Walt Yarbrough proudly. "Labyrinth of the Minotaur is rich with new content and adds exciting new features to the game that will challenge players. If you haven’t done so already, now is the time to lose yourself in Dark Age of Camelot!"
Source: Mythic Entertainment
Monday - December 11, 2006
DAoC - 1.87 Patch Notes @ Official Site
The patch notes for Test Version 1.87 have been published on Dark Age of Camelot's official site. Included are various tradeskill and class changes as well as a couple of aesthetic updates.
NEW THINGS AND BUG FIXES
- Each realm now has a unique bind animation. The animation being used currently is a placeholder which will be replaced later in the patch cycle.
NEW FRONTIERS NOTES
- The storms effect graphics have been optimized and the center part of the storm raised to prevent small races from hiding inside and becoming difficult to target.
Source: Mythic Entertainment
Tuesday - November 28, 2006
DAoC - Labyrinth of the Minotaur Review @ Voodoo Extreme
Voodoo Extreme reviews Labyrinth of the Minotaur, the latest expansion for Mythic Entertainment's Dark Age of Camelot.
Mythic's latest expansion in the Dark Age of Camelot universe is called Labyrinth of the Minotaur. Included is the single largest dungeon ever constructed in a massively multiplayer game, a new unlockable player class, five new champion levels, a new inventory slot, mini-Minotaur relics, a treasure trove of new drops, and chaotic battlegrounds-inspired, realm-vs.-realm combat. The champion abilities are still capped at Level 5, so don't expect getting 20% resist buffs or anything crazy. You do gain a pretty nice bump up in hit points and power pool for every new champion level gained, plus a fancy new title as well.
Wednesday - November 15, 2006
DAoC - Definitive Collection @ Yahoo
Yahoo has word that Mythic Entertainment is celebrating five years of Dark Age of Camelot with the release of Labyrinth of the Minotaur and a Definitive Collection which includes the new expansion pack.
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts (NASDAQ:ERTS - News) announced today that two new Dark Age of Camelot® (DAoC) products are now available in North America. Labyrinth of the Minotaur(TM), the MMORPG's seventh expansion, is being released in conjunction with the epic fantasy game's fifth anniversary. The new expansion is available both as a stand alone product via digital distribution and as part of the new Dark Age of Camelot: 5th Anniversary Collection. Developed by EA Mythic (formerly Mythic Entertainment), the titles are available for the PC and require an internet connection to play.
Source: Mythic Entertainment
Friday - November 10, 2006
DAoC - Labyrinth of the Minotaur Interview @ VoodooExtreme
VoodooExtreme has quizzed Dark Age of Camelot producer Walter Yarbrough about Labyrinth of the Minotaur:
How do you think the Labyrinth and Minotaur Relics will impact Dark Age of Camelot in general?
The design of the Minotaur relics is intended to add a new RvR game to the Frontiers - our goal is to have at least five of the new relics in the frontiers every night. We felt that our existing tower, keep and relic RvR games were already fun and challenging for our players, so the Minotaur relic game is designed to complement RvR.
Thursday - October 19, 2006
DAoC - Dev Profile @ MMORPG.com
MMORPG.com talks with Lori Hyrup, an Associate Producer on Dark Age of Camelot.
MMORPG.com: Tell us a little bit about your life growing up. Where did you live, what did you do, did you go to school?
Lori Hyrup: I am originally from the San Francisco Bay Area. In 1979, my grandparents, followed by my mother and the rest of my family, moved to rural Lake County of Northern California. There they settled in a small town called Clearlake Oaks. I was five years old at the time. Though many people (even Californians) are unfamiliar with this region, Clearlake is the largest natural freshwater lake completely within California. It is also believed to be the oldest lake in North America, formed around a series of dormant volcanoes, the largest being Konocti, a name given to it by the legends of local Pomo Indians.
Source: MMORPG.com
Monday - October 16, 2006
DAoC - Dev Profile @ MMORPG.com
Mythic Entertainment's Associate Producer Howard Marans stops by for a chat with MMORPG.com.
MMORPG.com: Take us through a typical day of work at Mythic, what is it like when you show up at the office?More...
Howard Marans: My job mainly focuses around the integration of the art and content for Camelot. The artists and world builders will give me their work, and I will get it integrated into the game clients. Sometimes, it's a bit slow, but other times the stuff comes in so quickly you never get a second to catch your breath.
I'm also in charge of making sure all the correct files are ready for the patches and are going to the correct clients.
Friday - October 06, 2006
DAoC: Roundtable Report @ MMORPG.com
The big news out of Las Vegas was the first in-depth details of Labyrinth of the Minotaur. The new features include one new race and class for all three realms, champion levels 6 through 10, mythical slots, a Minotaur relic system and the epic Labyrinth dungeon.
The new race - accessible to Albion, Midgard and Hibernia - is the Minotaur. According to the lore, this ancient race once inhabited the three realms and their capital was at the site of present day Agramon. Their city was both above and below ground and there they created relics of their own. Over time, they dispersed, the area fell into disrepair and now the race is separated, rather conveniently, into three clans.
The Minotaur race carries high strength and constitution, but lacks dexterity and quickness. They are also resistant to heat and cold. There are three classes open to Minotaurs in each realm, plus the Mauler.
Wednesday - October 04, 2006
DAOC: Roundtable Report @ RPG Vault
The past five years have years have seen the world grow substantially, both in physical size and depth of content. During this period, two free add-ons, Foundations and New Frontiers have entered service, as have four commercial expansions. First, Shrouded Isles added new continents, races and classes. Trials of Atlantis took players into the depths to explore another fabled land while also adding one race per realm plus a Master Levels advancement system. Catacombs followed, taking the action below the ground while introducing more classes and instanced adventuring areas. Last year, Darkness Rising brought a variation on the subterranean theme accompanied by a supplemental Champion progression scheme and a form of sub-classing. Coming up next, likely within the fairly near future, is Labyrinth of the Minotaur, with highlights including the playable titular race and a hybrid class called the Mauler.More...
Source: RPG Vault