Guild Wars: Factions - All News
Wednesday - October 24, 2007
GW Factions - Review @ Ten Ton Hammer
Ten Ton Hammer reviews Guild Wars: Factions and concludes:
Despite a few niggling complaints I still have with the original Guild Wars system, I found the Factions really stood up as a quality stand-alone product. Though not as thorough or intriguing as Guild Wars: Prophecies, Factions still can be looked at as a quality addition to the Guild Wars line and a very fun product overall. With its rich PvP system and updated PvE experience, Factions brings a more efficient experience to the Guild Wars journey, which also detracts from the overall experience of the storyline. All in all, Guild Wars: Factions remains a power-house stand-alone product and can be explored by new and veteran players alike.
Source: Ten Ton Hammer
Friday - December 01, 2006
GW Factions - Review @ Games Radar
Games Radar has followed up their Guild Wars critique with a Factions review. This time the score is 8/10:
While the new character designs look great, we were disappointed in how they played. The Assassin played like a second-rate Warrior. Their attacks looked impressive with lots of acrobatic flips and lunges, but their skills didn’t seem to pack enough of a punch. We were also a little underwhelmed with the Ritualist’s summoning abilities which called forth a mass of pathetic transparent spirits that couldn’t really hold a candle to the Necromancer’s undead minions.
Wednesday - August 30, 2006
GW Factions: GC Impressions @ GameSpot
The first headline additions to the game are undoubtedly the two new professions that you can choose to undertake. They are the dervish and the paragon, and more details can be found in previous GameSpot coverage.
What's more, you will be tasked with the exploration of a whole new continent, called Elona, which, in terms of environment, will have a North African feel to it. Sure enough, our look at one of the tutorial quests for the game was set in a sandy yet temperate zone, in which the player needed to complete a series of trials set in a massive stone temple.
Monday - August 28, 2006
GW Factions: Review @ Strategy Informer
Now, in my personal opinion, once all the general graphics, models and textures have been done, the graphical effects can make or break the game. I enjoy good graphical effects (or anything shiny) and so these are the most appealing to me. Fortunately for the game, I approve of the effects, in fact not only that, I am also quite impressed. Okay, they are not in a world of their own (so to speak) but they are none the less an excellent addition to keep everything flowing visually.