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Prometheus Wept - All News

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Monday - May 13, 2024
Tuesday - January 30, 2024
Sunday - February 05, 2023
Sunday - December 26, 2021
Thursday - October 21, 2021
Saturday - September 18, 2021
Sunday - February 28, 2021
Thursday - April 30, 2020
Box Art

Monday - May 13, 2024

Prometheus Wept - Dev Log April / May

by Hiddenx, 16:28

Couchpotato spotted a new dev log for Prometheus Wept:

Prometheus Wept Dev Log Apr-May 24: Militia Finale Complete!

Tuesday - January 30, 2024

Prometheus Wept - Dev Log January

by Hiddenx, 17:11

Henriquejr spotted a new development update for Prometheus Wept:

Prometheus Wept Dev Log Jan 24!

TLDR: The militia pre-finale is complete, and includes an optional combat mission which takes place on a new map.

Hello, and welcome to the January dev log for Prometheus Wept. I've wrapped up the militia pre-finale, where you will prime Sunny Pine's militia for confrontation with the rebels. This includes improving the militia's equipment through trade and crafting, recruiting new members, improving morale.


Sunday - February 05, 2023

Prometheus Wept - Developer Play Through on February 7

by Hiddenx, 09:25

As part of the Steam Next Festival you can join the Prometheus Wept devs in a play-through:

Join the developer for a playthrough of Prometheus Wept!

Hi there,

As part of the Steam Next Festival, I'm going to run a live developer play-through of Prometheus Wept on 7th Feb from 21:00 UTC to 22:00 UTC. In addition to playing the game, I'll answer any questions you have about the game, or development.

Hope to see you there :)

All the best,

Thanks Henriquejr!

Sunday - December 26, 2021

Prometheus Wept - December 2021 Devlog

by Hiddenx, 22:58

Henriquejr spotted the first post-Kickstarter devlog for Prometheus Wept:

Prometheus Wept Dec 2021 Log: Writing, Healing Manager & More!

Hi- I hope you're having a nice Christmas! Here's the first post kickstarter dev log.


To summarise:

  • I've worked on the writing for the next two missions
  • A healing manager, which makes healing outside combat more intuitive and less click heavy has been added
  • A number of character models for the upcoming missions have been created
  • Firearms automatically reload after combat
  • Save games are now ordered by time and date
  • A number of minor bugs have been fixed.

If you have any questions or feedback, please leave a comment and I'll get back to you!

All the best,

Thursday - October 21, 2021

Prometheus Wept - Now on Kickstarter

by Silver, 16:22

Prometheus Wept from Timeslip Softworks is available to back on Kickstarter and has a goal of €7443 with 29 days remaining.



Prometheus Wept is a turn based RPG set on a near-future earth where the majority of our digital technology and digitally stored information has been destroyed. The game offers hardcore squad-level combat, with simultaneous battles between cyberspace and the physical world, meaningful choices, deep character progression and an advanced crafting system. 

It also has the distinction of likely being the only game where you can incapacitate an enemy by dropping a shark on them! Prometheus Wept is the third game by Timeslip Softworks and is available for Windows, Mac and Linux.

DEMO from Indie DB

The goal is to create a relatively short, 10-16 hour experience, with an emphasis on design, variety, story-telling and quality over quantity.

€7443 likely seems a small amount to ask for a project of this scope. 

A key factor is that Prometheus Wept uses the code from Vigilantes as a foundation to build upon. There's one full time developer, working with artists on a part time basis. Further, multiple funding sources have been used in the creation of Prometheus Wept, including a grant from Creative Europe, sales from two previous games, and personal savings. This campaign will provide enough funding to complete the game. 

The reason I settled on exactly €7443 is that it's the amount raised in the Vigilantes Kickstarter, 5 years ago. The successful completion of the campaign, though it may not seem a big deal, was a huge turning point. After 4 years of long hours and dealing with uncertainty, it was the first time it felt like the adventure in game development might just work out. 


Saturday - September 18, 2021

Prometheus Wept - Demo released

by Hiddenx, 21:47

The turn-based RPG Prometheus Wept got a demo!

You can ask Timeslip questions about the game in this RPGWatch-thread.

-> Steam page.

Sunday - February 28, 2021

Prometheus Wept - Update 3

by Silver, 21:29

Update 3 for Prometheus Wept shows off the Hec8 Labs and a UI Update.

Hi everyone,

I hope you've been keeping well since the last update. The first demo area is very close to complete, with the exception of optimisation, balancing and testing. The more recent focus has been on:

1: Preparing the Hec8 Research Bunker Demo Area
This is the second play area to feature in the upcoming demo. Here, you will have to overcome the bunker's mysterious guardian to gain access to the bunker's secrets. An as of yet unannounced feature of the game, which will distinguish it from other games in the genre, will be showcased here. I'll go into more detail on this in the near future, but for the time being, here are a few screen-grabs from the bunker.

2: Improving the UI screens
I've also been working on the appearance of the UI screens. Prometheus Wept will have more depth than Vigilantes. This creates a need to display more information, which in turn makes creating a clean and clear UI more challenging. Here's the current character screen for the game.

What's next?
After these two jobs, I'm going to add the first permanent ally to the game. In Vigilantes, each ally had a single, unique perk. In Prometheus Wept, each ally will have between 4-8 unique perks and many of these will unlock powerful activated abilities. This will result in a fair amount of extra work, but the pay off will be unique allies who play very differently from one another. I'll update you on the first ally, Ferdia Galloway, a con man and sociopathic mentalist, as soon as he has been added.

If you have any feedback, questions, or comments, do let me know :)

All the best,

Thursday - April 30, 2020

Prometheus Wept - Announced

by Silver, 12:31

Timeslip Softworks have announced their next RPG after Vigilantes called Prometheus Wept. The game is described as a party and action point turn based RPG set in a near-future, post technology Earth.



Prometheus Wept is a party and action point turn based RPG set in a near-future, post technology Earth. The game offers hardcore squad-level combat, meaningful choices, deep character progression and an advanced crafting system.
Imagine a near-future earth in which technology has become more integrated and essential to daily life. Imagine the sudden corruption of all this technology, in less than a day, by an incredibly potent virus, which affects everything from the smart kettle in your home to automated agriculture and transport systems. Imagine generations of chaos, widespread loss of life, technical understanding, and the fragmenting of nations into insular city states.

You will assume the role of a wandering Classical Technologist surviving among the splintered remnants of humanity, searching for and attempting to restore the technological relics of humanity's golden age.

Key Features

  • Turn (AP) and Party Based Tactical Combat: battle it out with a variety of melee, ranged and explosive weapons, with aimed and special attacks, powerful perk-based abilities, attacks of opportunity and more.
  • Use The Environment To Your Advantage: Destroy cover to leave enemies exposed, use a variety of environmental objects against your foes, and exploit interactions between the primal forces of fire, water and electricity to your advantage.
  • Deep Character Progression: Build your team using the ADAPTED character system, which comprises 7 stats, 17 skills and a huge variety of perks. Throughout the game, you will meet and ally with exceptional individuals, each with their own unique set of perks.
  • Meaningful Choices, Little and Large: Will you pay an odd, roadside priest for a blessing or ignore him? Will you help overthrow a questionable oligarchy, or cement their position against growing unrest? After all, in the post virus world, civilized is a relative term.
  • Deep Crafting System: Create a large variety of weapons, armour, explosives, gadgets, combat stims and medical supplies. The quality of the crafted item is determined by the quality of the blueprints you possess, your crafting skill and the quality of the components used.

Information about

Prometheus Wept

Developer: Timeslip Softworks

SP/MP: Single-player
Setting: Modern
Genre: RPG
Combat: Turn-based
Play-time: 20-40 hours
Voice-acting: None

Regions & platforms
· Homepage
· Platform: PC
· To be announced
· Publisher: Timeslip Softworks