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Sienna Storm - All News

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Monday - September 15, 2014
Sunday - August 24, 2014
Box Art

Monday - September 15, 2014

Sienna Storm - Interview & Kickstarter Update

by Couchpotato, 06:28

Digital Knights the Street espionage PC game failed to get to funded, and only managed to earn $17,049 of the asking $179,000 goal.

They have one last update to read.

To all units: retreat and regroup. We gonna win next time

To our dear Sienna Storm backers,

It is with saddened hearts that we officially announce the "dissolution" of our current Kickstarter project. We appreciate all the constructive feedback you have given us, and we thank you from the bottom of our hearts that you have stuck with us to this very moment. 

Your support and feedback is valuable to us and it will be the key to the complete development of Sienna Storm. We want to share this game with you all, so we will look into different reasonable opportunities and probably even relaunch on Kickstarter at a later time.  

Please stay tuned, like us on Facebook or follow us on Twitter so that you will be the first to know all of the updates and news on Sienna Storm!

The developers also did a follow-up interview with Redbull.

It’s been a learning lesson for the team, but they’re not too disheartened, and will consider other options before turning to publishers, the old-fashioned way.

"We haven’t approached any publishers yet, because our priority is to keep the rights within Digital Knights and build a strong Sienna Storm brand,” Filipov tells Red Bull. “But we’re open to any business discussions a publisher or a strategic partner would like to have, because there might be proposals that let us stay independent and grow."

“Trust us when we say that we will be back and Sienna Storm will be a success!” In other words, the developers at Digital Knights haven’t played the last card in their hands just yet. Not by a long shot.

Sunday - August 24, 2014

Sienna Storm - Street Espionage Kickstarter

by Couchpotato, 09:42

Sienna Storm is a new kickstarter from a studio called Digital Knights, and is made up of former Deus Ex, and Obsidian developers. Here is the video , and description.

Professional spies call espionage "The Game." (Play the perfect fiction, win the truth.) Sienna Storm puts you in this game.

CHOOSE YOUR ADVENTURE. Sienna Storm is an evolutionary leap for interactive graphic novels. Most novels are linear, where Sienna Storm is complex, branching, replete with interesting choices that change the outcome of your story.  

Imagine a Choose-Your-Own-Adventure style book where, instead of reading a wall of text, you interact with gorgeous, hand-drawn scenes. Exploring and discovering action points within a scene lets you progress through the narrative. Will you decide to rescue your informant, or to cut him loose to avoid putting your whole team in danger? The choices you make have direct impact on the evolving story, and can change your reputation with the characters you meet.

GATHER INTEL. Sienna Storm features dozens of non-linear dialogues, similar to Alpha Protocol™. You can interrogate, manipulate or charm people into doing things your way, revealing closely guarded secrets, or offering up useful items and equipment. Through dialogues you can earn or lose influence with characters, and win cards to help you succeed in the Card Game. 

TAKE ACTION. There's a time for talking, but when things get down to the wire, you spring into action via an easy to learn, but hard to master, Card Game. This mechanic is adapted for combat, infiltration and hacking, and is based on a system of dynamic events, triggered by your actions or overall situation on the field. 

For example, if you weren't able to defeat an enemy within 5 turns, backup arrives to make the situation more perilous. Your enemies are intelligent, and they have contingencies. So if you lower your enemy’s health, he may change his tactics, forcing you to also change yours.  

WHAT DECISIONS WILL YOU MAKE?  

Lets look how the gameplay for "choose your adventure" part unfolds. London. Night time. We have a situation where Mark is being pursued. He is on the run and simultaneously being contacted by an unknown caller. He hears an unknown voice in his helmet warning him that there is an ambush ahead. Mark needs to decide whether to ignore the warning or listen to it. This is the decision and consequence system in its simplest form. What will you decide?

It's safe to call the game a Visual Novel / Adventure game with some rpg elements. Also thank you daveyd for bringing the game to my attention.

Information about

Sienna Storm

Developer: Digital Knights

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Combat: Turn-based
Play-time: 10-20 hours
Voice-acting: Partially voiced

Regions & platforms
Internet
· Homepage
· Platform: PC
· Cancelled
· Publisher: Unknown