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Tale of Wuxia - All News

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Saturday - October 26, 2019
Tuesday - September 27, 2016
Box Art

Saturday - October 26, 2019

Tale of Wuxia - Review @ RPG Codex

by Hiddenx, 08:50

A rare thing happened - the RPG Codex likes an RPG:

RPG Codex Review: Tale of Wuxia

Ancient Chinese secret

Hey. Let me ask you something. Did you ever feel like your favourite RPGs suffered from a critical lack of explosive flying roundhouse kicks? Were you ever of the impression that you really missed having a calligraphy skill? And wouldn’t you agree that a zither would make for an excellent weapon?

If you answered “yes” to any of these questions, odds are you might need more wuxia in your life. It is also very likely that you haven’t heard of the one game that can satisfy all your crazy Chinese kung fu cravings. That game is called Tale of Wuxia.

It was released in 2016 by Heluo Studio from China, which is how you know that it’s the real deal and not some cheap gweilo knockoff. Though actually it’s a remake of the studio’s earlier game from 2001, known as “Legend of Wulin Heroes” (it was never released outside China, I believe), which was a tactical RPG/princess maker based on wuxia novels by the writer Jin Yong.

You’ve probably never heard of any of the names and titles mentioned in this introduction. I know I hadn’t before trying this game. Not to mention it took me years before I did give it a spin. And the only thing I can say is that I regret it took me so long to do it.

[...]

Joy be with you, dude
Tale of Wuxia took me completely by surprise. I can’t tell you what I’d expected before trying it, because I don’t think I even had any specific expectations other than “it’s probably going to be silly fun”. Suffice to say, it turned out to be much, much more than that.

I will reiterate what I said before, and I will do it with full conviction. This game has one of the best character systems I’ve ever seen in an RPG, if not the best, to the degree that it puts the vast majority of RPGs out there to complete shame. The influence character building has on combat and storytelling as well as on pure old-fashioned fun derived from the gameplay is astounding, and even more amazing is how well thought out it is, and how everything clicks together into one great package.

Because the character system is not its only advantage. The combat is exciting. The storytelling is solid. The nonlinearity is impressive. And the non-player characters are both complex and interesting.

Of course, as noted, it’s not without its problems, but their relative insignificance compared to the game’s good sides makes it easy to pay less attention to them and instead focus on what works, and what is fun.

I finished Tale of Wuxia in 34 hours, and I must say I was sad to see it end. The last chapter can drag a bit because of the awkward open world structure introduced during it, but the final fights are so damn crazy and fun, they more than make up for it, and also make you appreciate the journey as a whole. On reflection, these 30-ish hours of playtime are probably as optimal as you can get. The game ends gracefully before it can turn stale, and it leaves you with an appetite for more, which is very beneficial from the perspective of its branching plot structure and multitude of different character builds. It is definitely something I am going to come back to, and perhaps even in the very near future.

Tuesday - September 27, 2016

Tale of Wuxia - Review @ CRPG Book

by Hiddenx, 21:18

Felipe Pepe released another sneak preview on his CRPG book. This time with a review for the relative unknown RPG gem Tale of Wuxia.

Felipe on Twitter:

There's a BR article on how modern games are dull circulating online. Not all, you just need to look beyond the hype. Like Tale of Wuxia.

From Steam:

About The Game

Tale of Wuxia is a role-playing and single-player PC game, made by Phoenix Games and Heluo Studio. Added lots of new stories, gameplays and systems, it is a new version of Legends of the Wulin. The game engine used by Tale of Wuxia is U3D.

Tale of Wuxia has been dedicated to providing gameplayers with a player-defined platform, where they can customize their own Wuxia. Instead of being restricted to characters’ basic properties and martial arts, in this new version, gameplayers can also choose the personalities and talents of their own. The new talent system makes characters more distinctive. For example, the hard workers are good at monotonous missions, the slyboots prefer changeable missions, while the jade trees are more popular among girls. Different talents come with different gameplays, greatly increasing the fun in playing.

  1. Stories on game maps are equipped with many new systems, picturing a more free and real Wuxia world. Furthermore, the ultimate fun lies in character progression.
  2. There are more interaction between characters, even NPCs have their own emotions.
  3. Multiple endings.
  4. Lots of hidden stories needed unlock by special conditions.
  5. Added lots of new stories.
  6. The number of girls a character can have relationship with has been increased to more than 10.
The current version contains a free DLC - The Return of Devaraja

Information about

Tale of Wuxia

Developer: Heluo Studio

SP/MP: Single-player
Setting: Historical
Genre: RPG
Combat: Unknown
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
Internet
· Homepage
· Platform: PC
· Released: 2016-04-28
· Publisher: Fenghuang Game