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Welcome! Underlair is a video game currently being developed in Unity that aims to pack all my favorite game play mechanics into one single experience. The result will be a game offering the following features:



Roguelike elements:
(Inspiring games: ADOM, Cataclysm, Dwarf Fortress, The Temple of Torment)

  • Permadeath.
  • Procedural generated terrains.
  • Procedural generated side quests.
  • Skill progression randomization. (*)
  • Permanent effects.


RPG elements:

(Inspiring games: Wizards & Warriors 2000, Gothic series, Wizardry 8, Fallout 2)

  • Storyline with multiple endings.
  • Party based game play, up to 3 characters.
  • 4 base classes, each one unlocking 4 new classes, for a total of 20 classes.
  • 32 skills; each one unlocking 10 passive or active abilities, that are upgradable 2 times.
  • NPC dialogs.


Dungeon Crawl elements:

(Inspiring games: Dungon Master 2, Eye of Beholder 2, Legend of Grimrock, Might & Magic X)

  • Dungeon exploration.
  • Grid movement system.
  • First person view.


Strategy elements:

(Inspiring games: Fallout 2, X-Com)

  • Turn based combat.
  • Action Point system.
  • Tactical formations.


Survival & Crafting:

(Inspiring games: Gothic series, The Elder Scrolls, 7 Days to Die, The Forest)

  • Realtime exploration.
  • Resource gathering.
  • Item enchantment.
  • Item crafting.


(Inspiring games: 7 Days to Die, The Forest)

  • Up to 3 players, each one controlling multiple characters.
  • Realtime and turn based mechanics.


Box Art

Information about


Developer: Unknown

SP/MP: Co-Op
Setting: Fantasy
Genre: Action-RPG
Combat: Real-time
Play-time: 20-40 hours
Voice-acting: Unknown

Regions & platforms
· Homepage
· Platform: PC
· To be announced
· Publisher: Unknown