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A House of Many Doors - Alpha Release

by Myrthos, 2016-02-15 12:56:03

The alpha release of A House of Many Doors is not too far way, according to the latest update. In this case it is not later that scheduled, but earlier.

The release of the House of Many Doors alpha version to MATRON-tier backers and above was originally scheduled for April 2016. 

But it's been pointed out to me that the game's in an alpha state already, and I'm going to need as much helpful feedback as I can get! So the release of the alpha has been moved forward to next week, on Friday 19th of February.
The update also talks about combat.
Catherine has been working hard over the last month on assets and UI for the game's combat mode. The end result? Combat mode is looking fresh. It's looking plump. It's just about ready to be consumed.

The changes aren't limited to a facelift: 

  • Enemy AI now works much more efficiently, thanks to a bunch of minor improvements and bugfixes.
  • The Sanity mechanics were great, but crewmembers only lost Sanity when they witnessed a fellow crewmember die. This didn't happen often enough to justify such a complex mechanic. So I've added the ability for you and your enemy to damage each other's Heartlights! A broken Heartlight means darkness, and darkness means a slow crew-wide descent into insanity.
  • Distance between vehicles is now represented in a much more intelligible fashion. Distance is really important! It determines the accuracy of your shots, your ability to flee, and whether you can be boarded!

Information about

A House of Many Doors

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: Released


Details