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Age of Conan - A Year Later

by Myrthos, 2009-08-06 12:13:34

Ten Ton Hammer looks at the state of Age of Conan now, one year after the release, and ask themselves the question if all the updates in the past year made the game any better.

One of the biggest frustrations for players at launch had been the plethora of technical troubles in AoC, including low frame rates, frequent crashing, and low playability for many machines. While the system requirements remain the same, average systems are catching up, making AoC more playable for the general public. Along with this, performance has greatly improved. During beta I was lucky to get 12 frames per second. Shortly after launch I worked up to 30 FPS. When I had stopped playing a few months ago , I was up to 40+ FPS. Now I can rely on 60+ FPS and much quicker zoning. I still have minor stuttering in the cities when I'm in highly populated areas. This could be a performance thing or simply because there might be another machine on my network
streaming YouTube. Either way, performance is nothing like it was at launch and many of the scary technical troubles that so many had to deal with are a thing of the past.

 

Information about

Age of Conan

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released


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