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Age of Conan - A Year Later, Part 2

by Myrthos, 2009-08-12 23:35:37

In their second article of a year into Age of Conan the improved combat, PvP and questing are covered.

There are all sorts of patch notes that highlight changes and formulas that players come up with to calculate what is happening in game down to the last hit point, but none of that interests me.  All I care about is how the class feels when I pull out my sword and hack at things.  Combat continues to hold the same dazzle as before, but a returning player will definitely feel the benefit of a year of tweaks.  The most notable change is the boost to survivability.  All classes have been granted health point increase and damage alterations, all of which means that you can kill more, kill quicker, and live longer when taking on appropriate enemies.   My once flimsy Barbarian is actually making it through reasonable multi-target combat without dropping to the ground like a nut-kicked sissy.  My Dark Templar once again feels useful after having been tossed into the “too frustrating to play” pile for a long, long while.  My Conqueror has always been my bad ass favorite, but she too is plowing through mobs like a hot knife through butter.

 

Information about

Age of Conan

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released


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