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Age of Conan - Mitra's Method @ WarCry

by Inauro, 2007-11-12 21:25:07

This week's Mitra's Method examines Funcom's decision to split the Age of Conan servers into two camps: European, and US + the rest.

To put it simply: North American client = North American servers; and European client = European servers.

Funcom went on to say in their Friday update that this was a decision made by them to ensure the best possible gaming experience for US and European players respectively. US players will get better latency time playing on the servers located in New Jersey, and players in Europe will get better latency time playing on the server located in Amsterdam - it's academic, really. But herein lays the problem: because of the nature of the internet and online gaming, namely MMORPGs, players will establish clans or guilds that consist of members from different parts of the world. A US-based guild will of course comprise of players from within the United States, and players from other continents of the world, namely from English-speaking countries within Europe. So for guilds to play together on the same servers in 'Age of Conan' will now mean that players from outside of where the guild is based and where the "native" server is located, will have to purchase the game client native to that particular region as exemplified above.


Source: WarCry

Information about

Age of Conan

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released


Details