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Age of Conan - Preview @ CVG

by Inauro, 2008-01-06 00:04:22

CVG takes another look at Age of Conan in the wake of recent changes to the live combat system.

AOC's game designer, Gaute Godager, explains what's been happening these past six months. "Previously, we had a system of combat inputs much like an action game or a fighting game," he begins, "where you do a sequence of moves like up-down-right to activate a combo. We found that when players had 15 combos that they knew, it was really hard for them to remember how to trigger a specific one."

This means there'll be far fewer players mucking up when attempting the frantic keyboard gymnastics required to do their area-effect taunts and instead alt-tabbing to iTunes and falling off their chairs.

"That's why we took a step back and realised we had to do it differently," continues Godager, "and that's why we implemented the combo starters and the follow-up system."


Source: CVG

Information about

Age of Conan

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released


Details