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Age of Conan - Q&A @ MMORPG

by Woges, 2008-06-02 16:42:19

 Jorgen Tharaldsen anwsers a Q&A on the rougher points of Conan's launch.

There seems to be some confusion regarding the way that zones are instanced in Age of Conan. Can you explain how this system works and can you please provide a concrete number limit on the number of players who can play in the same zone instance?

Instancing is when we duplicate playfields and areas when they fill up according to set parameters. These parameters differ from zone to zone, and it's something we are continuing to experiment with. The key is performance and design choices, and this means that we are allowing larger amount of people in some places, less in others.

As we in our launch window, and still uncertain on how our customer numbers will become, we are actively adding more hardware to each server to facilitate more players (much like EVE, without taking it all the way). As opposed to adding servers (which we also do!), we estimate that load will go somewhat down in the future. This means you are seeing more instancing now than you are likely to see in the future. The reason for this is to create healthy populations on each and every server. Call us paranoid or thinking too long into the future, but we think that the worst thing that can happen to a MMO is server merging as that destroys the social bonds. We hope that people will understand our choice, and see that it’s the best for everyone in the long run.

We do see that we could be better at some of this, like how we display and inform, and we are improving this, but seeing we have been live for days we are still shaping the world.

Information about

Age of Conan

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released


Details