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Age of Decadence - Preview @ RPS

by Couchpotato, 2014-04-29 05:48:22

Rock, Paper, Shotgun takes a look at the Early Access version/game demo of Age of Decadence, and decided to share their opinion on the game.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, isometric turn-based RPG combat (and attempting to avoid it) in The Age of Decadence.

Imagine walking out of a store and discovering that not only have you been pickpocketed while shopping, but the expensive item you bought is actually a worthless trinket. When you complain to a city guard, he suspects you’re the real thief, and when a friendly citizen offers to help, you soon find yourself in an alley surrounded by armed thugs. You’ve been ripped off, robbed, accused, mislead, and stabbed to death, all in a single afternoon. Welcome to The Age of Decadence! A quote from the tutorial seems fitting: “Remember to save, you are going to die soon.”

Feeble Phil is my name, and dying in combat is my game! I’ve just been killed in turn-based combat a dozen times by the same single foe… and this is just the tutorial. That’s right, the NPC who exists solely to show me the ropes has instead repeatedly strangled me with them. The Age of Decadence is getting its message across: engage in swordplay only as a last resort. You’re not some near-invincible warrior and you won’t be slashing your way through scores of enemies. Combat is dangerous. Avoid it. You’re mortal. Act like it.

I’m convinced! I give Feeble Phil a few skill points in dodge (so if someone does take a swing at him, they’ll hopefully miss), sprinkle a couple in block (for the blows he can’t dodge), and the rest I funnel directly into his mouth, beefing up his talents at etiquette, streetwise, and persuasion. If politeness fails to placate someone, I’ll try being hip. If hipness fails, I’ll try to convince them not to kill me. If none of that works, well, at least I’ll have a slim chance at not being impaled.

I’m going to be vague, here, as I don’t want to spoil any storylines or surprises. In other words, I want you to suffer as I have. Let’s just say, Feeble Phil arrives in town, meets a few people, and accepts the tasks he’s given. That’s what we’ve been trained to do in RPGs, right? Meet people, accept their quests, solve their problems, complete their tasks, and get rewarded? Right.

Information about

Age of Decadence

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released


Details