Age of Wonders 4 - Primal Fury Review
Video Games checked out the DLC Primal Fury:
Age of Wonders 4: Primal Fury DLC review – the trees are speaking Fey
Basically the magic zoo update
After Age of Wonders 4: Empires & Ashes gave players the opportunity to role-play as fantasy conquistadors, it’s time to balance things out with Primal Fury, the third of four DLCs making up the Age of Wonders 4 Expansion Pass. Primal Fury is all about living in harmony with nature’s spirits and unleashing their wrath on those who dare trespass their domains.
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Primal Fury feels a little less substantial than Dragon Dawn, the other DLC pack at the same price range of $9.99 USD, due to the sheer presence that expansion’s Dragon rulers have, but that’s a misleading feeling. Each of the Primal Culture variations alone adds a ton of options to your next campaigns and, as always, each Tome of Magic has a massive impact. I made a faction of Goatkin led by a Dragon ruler and worshiping a divine snake spirit with the thought being that the Dragon could represent the deity’s physical form (or maybe the Dragon tricked the Goatkin into thinking so, gaining a willing flock of food and slaves in the process). Each DLC is growing the amount of cool factions you can create and gameplay styles you can enjoy.
Primal Fury is another very solid entry into Expansion Pass 1, which is shaping up to be a truly strong “full” expansion even with the fourth and final part still awaiting us – and that’s not a Fey mind trick.
Thanks Couchpotato!
Information about
Age of Wonders 4SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released