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All Walls Must Fall - Interview

by Hiddenx, 2017-04-17 09:33:23

The tech-noir tactics game All Walls Must Fall is already funded with 58 hours to go on Kickstarter. Farflame spotted this comprehensive interview on OnlySP:

Thinking in Four Dimensions: inbetweengames Talks Time and Tactics in All Walls Must Fall

All Walls Must Fall is a new strategy game—creatively billed as a “Tech-Noir Tactics” title—from an indie outfit comprised of former members of Spec Ops: The Line developer YAGER. The game imagines an alternate future in which the Cold War never ended, the Berlin Wall never came down, and Communism never faded to little more than the memory of a failed ideology. Despite the premise, the game sidelines political commentary, only offering vague references to never-ending international hostilities and the existence of a rogue actor that has detonated a nuclear device in a TV tower in an attempt to end the stalemate.

The science-fiction trappings of the game emerge immediately, with the player cast in the role of a burly time-travelling secret agent named Kai. His quest to prevent the pre-ordained explosion begins with an assassination ten hours before detonation.

OnlySP recently had the chance to go hands-on with a pre-alpha version of the first third of the game, alongside a brief interview with Jan David Hassel, one of the co-founders of developer inbetweengames and designer on the title.

Mission Structure, Narrative, and Failing Better

Like a growing number of indie titles, All Walls Must Fall is, in some respects, a delightful retro throwback, immediately bringing to mind classic strategy games such as X-COM. As one might expect, this heritage brings with it a number of familiar elements, including an isometric perspective, a wide range of options to deal with any given situation, and a rather archaic mission structure.

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Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development


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