Your donations keep RPGWatch running!
Box Art

Atomic Gamer - The Long and The Short of It

by Magerette, 2009-01-17 16:26:32

Atomic Gamer has posted an op ed on the length of current games, posing the overall conclusion that by and large, modern games are too long:

Games are too damned long. If I wasn’t certain of this before, I am now, as I stare at a stack of holiday titles I’m yet to break from their shrink-wrap prisons. Yet, despite my certainty, titles are still often criticized for being too short. And because this sort of unwarranted sentiment is so widespread, it encourages developers to pack our games with content we don’t need or want. Shouldn’t, with few exceptions, games be judged by what’s there rather than what’s not? Whether a title clocks in at 5 or fifty hours isn’t the issue, but rather how those hours are spent. If a game keeps me engaged from start to finish, I don’t care how short it is. In fact, let me enjoy and savor an 8-10 hour game, rather than slog through a 40 hour one. More often than not these days, I find completing games, even the good ones, can feel like work by the time the end credits roll.

The author does make an exception for the RPG genre:

Now, despite my disdain for long games that have no right to be long, I totally appreciate an interactive experience that packs the content like bacon at an all-you-can-eat breakfast buffet. A good RPG, like Fallout 3, requires more time to develop its characters, flesh out its story, and realize its scope. That’s not to say all RPGs need to be 50+ hours, especially when half that time is spent having uninteresting conversations with NPCs, and doing slightly varied versions of the same quest over and over again. The absolute best RPGs, and I’d place Fallout 3 and Fable 2 into this category, give players a choice: take the shorter, critical path, or explore every nook and cranny till you realize the sun has risen and you need to get to work.

Conclusion:

What I'd hoped would be a cohesive editorial on why games are too long has devolved a bit into a rant by a madman, frustrated because he doesn’t have enough time to play all the games he got for Christmas. If gamers were to take anything away from this, though, it’s this: Stop and smell the polygons. No matter how short a great game, enjoy what’s there. And if it’s a bad game, be thankful it’s short...


Source: Blues News

Information about

Atomic Gamer


Details