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Baldur's Gate - Blathering About Durlag's Tower

by Myrthos, 2015-09-25 00:21:04

Lilura has arrived at Durlag's Tower in Baldur's Gate and continues her detailed playthrough of the game with this part V.

Durlag's Tower is, from its loftiest storey to its deepest pit, filled with proximity traps and trapped containers which, when tripped, threaten to inflict all manner of direct damage, debuffing and disabling effects on victims unlucky enough to be unprotected from their effects or fail their saving throw or magic resistance check. [1] Springing proximity traps doesn't normally disable them: they will reset and remain a threat until deftly dealt with by a thief with solid investment in the vital skill, Find/Remove Traps (see Blathering Part II for more info on thieving). Hold Person and Chromatic Orb: Stun proximity traps are bemusing in that it's possible to be caught within the proximity and held fast over and over again! (Until the victim makes their save/MR check, or the trap is removed from under their clumsy feet!)

Information about

Baldur's Gate

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


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