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BattleTech - Adapting the Rules

by Silver, 2017-09-12 11:34:39

PCGamesN talked to Jordan Weisman about the challenge of adapting the tabletop rules for Battletech.

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“The difference between a twitch-based game and a tactical game is pretty big,” Weisman says. The reward for players is skill-based, not tactical. “You're trying to hit something that's physically moving as you're physically moving. It becomes a real skill you have to develop,” he adds. With that in mind, MechWarrior recognised the change in perspective, from looking down on the table to being in the cockpit, and rewarded players for focusing their fire on individual limbs. “In the twitch-based game, being able to target specific areas of the body becomes a rewarding skill you build as a player,” Weisman explains.

In the BattleTech board game, you can only single out limbs or the cockpit of an enemy mech after it’s been knocked to the floor, because, as Weisman points out, “there is no skill that has to be developed on the part of the player to successfully shoot at legs.”

Weisman goes further, explaining that if you put limb shots into the tactical take on the game “we end up with one of two things. Either: a) the odds to hit were so low that you missed a bunch of times and it became frustrating, or b) the percentage chance to hit let you hit a number of times, in which case mechs were destroyable much too quickly. 

“You're just clicking on a headshot and rolling for your lucky headshot number. Or you'll take their legs out really quickly,” Weisman summarises.

[...]

Information about

BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: Released


Details