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Bioshock - Interview @ Gameplayer
by Dhruin, 2007-08-01 00:40:25
Australian site Gamplayer.com.au has an interview with Irrational's Joe McDonagh, mostly concentrating on the Canberra studio and their work:
How exactly has the Canberra wing of Irrational Games influenced the BioShock experience?
Bioshock was jointly co-developed by the Boston and Canberra studios. We made the PC version here. The core technology was also created in Canberra.
What’s it like working on a game where half the team is asleep (being that they are overseas) when you are awake? Or is it actually true that coders don’t sleep?
Sleep is for wimps. It works incredibly well, which it shouldn’t. When we get in at 8AM they’re all finishing their working days there. It means we get to work on the game 24 – 7.
Information about
BioShockSP/MP: Single-player
Setting: Post-Apoc
Genre: Non-RPG
Platform: PC, Xbox 360
Release: Released