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Bioshock - Ken Levine Interview @ Eurogamer

by Dhruin, 2007-03-22 11:20:06

A nifty, if short, interview with Irrational's Ken Levine is up at Eurogamer.  Here's a snip:

Eurogamer: With the implied moral structure of BioShock's world, we've been given the impression that we'll need to make tough decisions while playing. What purpose do moral challenges have in gaming? To what end have you made use of them here?

Ken Levine: I don't believe moral choices in games have a huge amount of meaning if they don't go hand in hand with gameplay choices. BioShock ties the two together. The game asks the player: "How are you going to deal with the Little Sisters who've been enslaved by the city of Rapture? Are you going to help them? Or exploit them?" And the choices the player makes will directly tie into not just elements of the plot, but with how the player's character's abilities grow and develop over time.

Information about

BioShock

SP/MP: Single-player
Setting: Post-Apoc
Genre: Non-RPG
Platform: PC, Xbox 360
Release: Released


Details