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Bioshock - Ken Levine Interview @ MTV

by Dhruin, 2007-02-01 20:27:29

MTV's website has an article-style conversation with Irrational's Ken Levine discussing Bioshock.  Here's a snip:

Levine says he thought shooter games needed a similar kick. The genre had progressed surely but slowly, and he wanted "BioShock" to lurch things forward. Conventional shorts had linear layouts. A player could map them, he said, by "unrolling a ball of string." He wanted to build Rapture as a city to explore in any direction, to wander in and crisscross. Typical shooters locked players in a room for shootouts with level-ending boss characters. The "BioShock" Big Daddies will roam, and the player hunts the bosses and picks the fight. "You decide where [the fight] happens," he said. "You set up the ambush. It's a tough fight. ... These are bosses that just live in the world. You determine the rules of engagement." He says there's more.

Information about

BioShock

SP/MP: Single-player
Setting: Post-Apoc
Genre: Non-RPG
Platform: PC, Xbox 360
Release: Released


Details