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Bioshock - Levine: We screwed up

by Dhruin, 2007-08-25 13:24:22

Two interviews and a music release headline today's Bioshock rollercoaster.

Joystiq has an intriguing and frank interview with Ken Levine, with hints of Bioshock 2. On copy-protection:

Now the other big issue has been the copy protection, what can you tell us about that?

Basically the copy protection, everything about how it works is exactly what you'll see in other titles like Splinter Cell: Double Agent, Rainbow Six: Vegas, Tomb Raider: Anniversary, Command & Conquer 3, Harry Potter. The only thing we have is online activation now. But that just does a check with a server and validates the installation. Right now we have a set number of installs and, frankly, it's too low. We screwed up. We analyzed where we were and we'll up the number of installs. We've also had a bunch of screw-ups along the way, I won't mince words -- these are real screw-ups. We had the activation server crash and we didn't have a proper procedure to be notified by it to fix it. So we've had meetings all week on how to fix these screw-ups. And we're fixing them. People can't activate their key, I dig that people are pissed off, and I understand it. Here we are day one of the European launch and day four of the American and we're working every single day working on these issues. I believe people deserve to play the game.

...Next Gen also has an interview:

Which naturally leads to questions of franchise. Regarding the potential for there to be more games in BioShock’s future, Levine states that in thinking about the question there are three other questions that must be asked.

“Am I interested in continuing to work in the world?” is the first question, to which Levine answers “Yes, I am.” The second question, if there is a popular demand for such work, is also answered in the positive by Levine—though in truth he need not answer at all, the game’s high review scores and server-breaking sales alone telling that tale. But the third question is whether or not the story is complete, whether or not BioShock has told all there is to tell.

“I think that’s the question we have to ask now,” Levine states. Hopefully he’ll take the weekend off first.

...and Cult of Rapture has the release of the music score:

Composer Garry Schyman created the orchestral masterpiece that serenades you through your journey into the heart of Rapture. Today, we are releasing the 12 tracks that create the eerie string compilation in Rapture so that you can take the world of BioShock wherever you go. We have archived these 12 mp3s into a zip file for you for easy download. Grab it and take a listen -- and remember the first moment setting eyes upon the sunken city, your first battle with a Splicer, when you first battled a Big Daddy, or the time you decided to save (perhaps harvest?) a Little Sister.

Information about

BioShock

SP/MP: Single-player
Setting: Post-Apoc
Genre: Non-RPG
Platform: PC, Xbox 360
Release: Released


Details