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Bioshock - More Articles

by Dhruin, 2007-06-26 00:00:22

Three Bioshock articles to point out today, with two Australian entries.  First, Internode Games Network has a preview in the guise of an "official" government warning:

Rapture
This advice has been reviewed and reissued. It includes new information under Summary and Safety and Security. The overall level of the advice has been upgraded to Do Not Travel to Rapture.

Rapture Overall Travel Rating
Do Not Travel To Rapture

Summary
* We strongly advise that if you currently have plans to travel to Rapture that you revise those plans immediately. There is extremely high risk of terrorist attack in Rapture possibly targeted at tourists and there is the potential for civil war to break out any day. There is a strong possibility of high level serious crime being committed.
* If you are currently located in Rapture we recommend that you consider leaving. If you decide to remain in Rapture then you do so at your own risk.
* Currently there will be no further government assisted removal of citizens from Rapture due to the increased security risk.
* It is a possibility that while travelling to Rapture you could encounter genetically modified humans. They are to be avoided and to be considered extremely dangerous. It may be difficult to identify such people from external appearances. The creators of this city have attempted to make "super human" people through genetic modifications. [more]

Game Informer writes about Five Things You Should Know About Bioshock:

3. Options galore

When Irrational Games said you can play the game as you see fit, they really meant it. The amount of options available to the player is almost overwhelming—in the best way possible. After being exposed to Adam and Plasmids, which give our main character superhuman abilities, combat moves away from simply bashing things with a wrench or shooting them with guns to a free-form exercise in creatively making the most of your surroundings. When we met up with that Dr. Steinman fellow, our encounter included setting him alight with our pyrokinetic powers, then zapping a pool of water to electrocute him when he tried to extinguish the flames. We hacked a health station to poison him and then finished him off with a shotgun. We could have done any number of other things, too, including using our telekinetic abilities to hurl exploding barrels at him or setting pools of oil (and him) on fire. When you encounter roving security droids, you can destroy them with your firearms or hack into them and have them do your dirty work for you.

While it lacks the traditional inventory structure that most RPGs share, BioShock definitely has a lot of other RPG elements. Character customization is deceptively deep, with players gaining new abilities and passive powers. If you’re not good at the hacking sections, which center around a Pipe Dream-like minigame—you can upgrade your skills and make it easier. Weapons can be upgraded, reducing reload times or increasing ammo capacity. There’s even an invention system, allowing players to develop their own ammunition. Most importantly, these character variations are all valid choices; there aren’t any gimmicky, one-time-use powers.

...and an interview at IGN AU with lead designer Joe McDonagh:

IGN: how much controversy was there in the office over the idea of being able to kill off Little Sisters. Do you expect a public outcry?

Joe McDonagh:
We don't expect a public outcry - we don't want one and we're not looking for one. How did we feel about making it? Amazingly challenged, because that's exactly what we want people to feel. It was quite interesting because originally, the Little Sister was just a little bug. Nobody cared, because you can't relate to an insect. You can't understand or appreciate or feel anything for an insect.

Information about

BioShock

SP/MP: Single-player
Setting: Post-Apoc
Genre: Non-RPG
Platform: PC, Xbox 360
Release: Released


Details