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Bioshock - Previews @ WarCry, Crave

by Dhruin, 2007-07-18 01:20:29

Bioshock's turn for another pair of previews.  From WarCry:

As stories go, it's not especially spectacular. It's how they use it that really makes this game both frightening and hilarious simultaneously. The wrecked innards of Rapture have the potential to scare you, like when the broke hull of the airplane crashes through a glass tube hallway just as the player enters, sending him on a made dash against for safety. But equally, they can delight you with advertisements for ADAM (the super-power enabling goo), recorded lectures from the colony's founder or even the names of areas, built right into the architecture. BioShock oozes style. Whoever put the story together has a top-notch screenwriter's ability to intermingle comedy, drama and horror in such a way that none overwhelm or grate at the nerves, but instead provide welcome relief or chills.

...and a short synopsis at Crave:

Naturally, all is not well in the city of Rapture, which was founded as a utopian experiment for scientists and artists. Genetic manipulation led to the citizens developing super powers, and a civil war ensued, leaving a handful of psychotically deranged survivors, most of whom are not exactly rolling out the red carpet for you. Traveling through the city in a somewhat linear fashion, you must use wits, guns and some of Rapture's patented genetic power-ups to survive long enough to find a way back to the surface. Much violence ensues, but we liked that you can choose to attack head-on, set traps or even use you newfound powers to pit enemies against each other.


Source: GameBanshee

Information about

BioShock

SP/MP: Single-player
Setting: Post-Apoc
Genre: Non-RPG
Platform: PC, Xbox 360
Release: Released


Details