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Bioshock: Q&A @ Shacknews

by Dhruin, 2006-09-14 23:29:00
Shacknews has published a new <a href="http://www.shacknews.com/extras/2006/091406_bioshock_1.x" target="_blank">Q&A with Ken Levine on Bioshock</a>. Most of the answers are fairly short, like this bit on freedom and character development:<blockquote><em><b>Shack: So open-ended design is the primary direction of BioShock. What are some other examples of the freedom of choice the player receives?</b><br><br>Ken Levine: The whole game is designed with a single principle: To make a first person shooter where there are literally dozens of ways to do anything. Hack machinery. Craft new power ups. Modify your weapons. Experiment with insane genetic powers. Lay traps for your foes. Take over security systems. The list really doesna "!t end.<br><br><b>Shack: How does the player improve him or herself over the course of the game?</b><br><br>Ken Levine: Ita "!s all about getting more and more cool stuff to do: Over the game, the player: Acquires new weapons; gets new and more amazing genetic powers; takes photos of foes that gives them insight on how to fight them; crafts new items and power ups; modifies their weapons to make them more powerful; hacks into a wide variety of machinery to turn them to the playera "!s advantage.</em></blockquote>

Information about

BioShock

SP/MP: Single-player
Setting: Post-Apoc
Genre: Non-RPG
Platform: PC
Release: Released


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