Your donations keep RPGWatch running!
Box Art

Bioshock Preview @ Through the Looking Glass

by Dhruin, 2006-08-02 12:42:00
<a href="http://www.sshock2.com/bioshock/interviews/irrationaljuly06.asp">A Through the Looking Glass site</a> has posted an interview with Ken Levine. <blockquote><em>TTLG: Developers and fans lament that in recent game history, the same few genres are produced over and over again. What is the innovation in BioShock you are most proud of?</b><br><br>Ken Levine: No doubt, it's the AI. Our goal with BioShock was to make a game where the AIs have interesting and meaningful relationships with one anothera ¦in ways that really impact on the gameplay. The Big Daddys and Little Sisters are real to me, and they're real to the team. They're the moral and technological center of the game.</em></blockquote>Meanwhile, Ken Levine has <a href="http://www.computerandvideogames.com/article.php?id=143616" target="_blank">commented on System Shock 3</a> saying they put forward a design doc but EA "didn't give a shit.".
Source: Voodoo Extreme

Information about

BioShock

SP/MP: Single-player
Setting: Post-Apoc
Genre: Non-RPG
Platform: PC
Release: Released


Details