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BioWare - Interview at Gamasutra

by Aries100, 2010-04-07 18:20:32

Bioware's Greg Zeschuk recently talked to Gamasutra. This resulted in a 4 page interview. Topics covered are how Bioware writes their games, the massive amount of lore in their games, how they create user interfaces and they cover the Mass Effect and Dragon Age games as well. And much much more...

 Here's a snip from the interview:

When playing both Dragon Age and now Mass Effect, I got the feeling that these were two games coming from a similar mindset but with slightly different takes on it. Was that at all the case?

GZ: That was absolutely the case. I think there are sort of two reasons for that. One is because the RPG/MMO division has really a portfolio strategy, in the sense that there's multiple games that are serving multiple audiences. Absolutely, there's a crossover, but there's diversions.

So, by no means do we think that everyone that plays Dragon Age will play Mass Effect 2. There's going to be some crossover; there's going to be some difference. The second reason is that it's reflected by the respective teams. So we had absolute distinct teams in those two games. They have different things they're trying to accomplish, different things they're trying to do. The game is really a reflection of the game and what the team wants to accomplish. That's how things naturally diverge. We think that's to our advantage to try and cover more of the potential market that way.

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