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BioWare - Interview @ Gamasutra

by Dhruin, 2009-04-19 00:07:57

Gamasutra has a new interview with the Biodocs, discussing the growth of the company since EA's acquisition.  Here's a a partial answer on their next games (the complete response fills the page):

Your next two games, Mass Effect 2 and Dragon Age, are obviously both RPGs with some common heritage, but they do exhibit two divergent avenues from BioWare to an extent. Mass Effect 2 continues the more modern action-infused RPG thing you did with Mass Effect, whereas Dragon Age is more an evolution of the classic computer RPG BioWare made its name with. Strategically, what makes you think you can sell that to someone who hasn't played Baldur's Gate or other games in that style?

GZ: It's simply the number of people who keep on asking us to do that. It's one of those forgotten gems. There are very few examples of that style of game, which I think is still popular. Secondarily, because we're also going to consoles, and we're going to customize the interface on them for Dragon Age: Origins, while it will still be at its core that kind of good classic role-playing, at the same time it's going to feel very natural on the 360 and PS3.
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I think people have been wanting it. There are very few examples in the same milieu -- Neverwinter Nights 2 and The Witcher, for example. Those all still did well, so it's exciting to do those and realize in many ways we helped to start that whole ball rolling, or restart it.

You know, it stopped for a while. We helped to kind of poke it and get it going again with the original Baldur's Gate.

Coming back to it now, we can do a super job on all the platforms. Some people who haven't played Baldur's Gate have heard of it, and in many cases, they think, "A spiritual successor to this great classic game? It's probably worth checking out."

Then the folks who have played it, no matter where they're playing, they're going to be able to play it as well, whether on PC or consoles.

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