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BioWare - Interview @ Gamasutra

by Dhruin, 2011-05-20 01:06:16

Gamasutra has interviewed the Biodocs, covering a wide variety of areas. Apparently a real-world setting might help them sell more units - I'd recommend a military shooter, personally:

BioWare has made all kinds of games, but right now it's the fantasy and the sci-fi genres that you're very focused on. Do you consider moving beyond that and trying to get more people that might not be into sci-fi or fantasy settings, and try more real world-type settings? It seems like that would be an opportunity to deliver emotions.

GZ: Yeah. That's something we've absolutely debated over time. As we look forward, that's something we consider more and more. It's interesting, I think. Initially, I remember, the debates were kind of entertaining. I think our context initially was from a very traditional RPG perspective.

So, think of the discussion 10 years ago. Okay, [compare] Baldur's Gate to current day. ... You look to where both Dragon Age II and Mass Effect 2 and then 3 have evolved to, and it's very, very different.

You can imagine the cop drama set in the Mass Effect sort of framework. You can imagine a spy adventure in that context. I think actually that what's happened is our ability to conceive and understand different game contexts has evolved. Then that starts opening up new platforms into things that are maybe less traditional than we have historically [done].

We're not confirming anything today, but it's something we discuss a lot, because one of the things we want to do is really try and broaden our appeal, broaden our reach, sell more units, get more fans.

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