BioWare - Interview @ Kikizo
Ray Muzyka speaks to Kikizo in a short but wide-ranging interview that briefly touches every announced BioWare project and also his business role as an EA VP. On Dragon Age:
Kikizo: This concept of how player decisions affect the world or the story is something a lot of games are exploring - things like Fable come to mind - how would you say it works here? Some people say the decisions don't affect things much at all - some players said that about GTA for example.
Muzyka: It maybe comes down to: are you making the decisions sort of personal, or are you making the 'world' decisions impactful? And I think players want to be able to have decisions which have large consequences. So we're not talking about mundane decisions - I mean you get to make smaller decisions too - but the ones that count are the ones that have a big impact, and the ones you expect to have an impact on the world around you. You're a Grey Warden in Dragon Age, and you're there to save the world from the Blight. It's a pretty big role to take on, and you're going to have to do some hard things in that role. But in a mature world you're going to do difficult things that have consequences, too.
Source: Blues News