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BioWare - Interview Part 2 & 3 @ Gamerzines

by Dhruin, 2010-02-03 22:04:23

We filed the first part of Gamerzine's interview with Ray Muzyka under Mass Effect 2 but as we're reporting these two together and they're neatly divided into ME2 and Dragon Age conversations, I'll group it under "BioWare".  On Mass Effect 2:

GZ: Do you think Mass Effect 2 is a success largely because its a sequel and you've had a chance to write all the wrongs of the original?

RM: Our team really love sequels because we can use feedback from fans and press. We take it to heart and try and make each game better than the last. For Mass Effect 2 we took feedback really seriously and I talked about this with Casey(Hudson) and Greg(Zeschuk). We wanted to make the game more intense, focus on technical improvements, amp up the fidelity of each of the uncharted worlds and make them more central to the experience. Add all those things together and this makes one of our best games to date. It is part of our effort to over deliver for our fans and make every game better than the last.

...and from the Dragon Age portion:

GamerZines: Any plans to add new enemies to the DA universe?

Ray Muzyka: Well it's interesting the Awakening expansion touches on more about the darkspawn and they aren't as uniform or as straightforward as they seem. When you start to explore their back story or motivations, yes motivations even! You'll learn a lot more about where they came from and where they are going. As we expand the Dragon Age universe you'll learn about some of the other kingdoms and empires around the world that are really interesting places to explore in their own right. We've only touched on one country thus far in Dragon Age: Origins with Ferelden. The world is pretty vast and we have an I.P bible that maps out all these different places and cool locations you get to go to potentially and we'll build on that by working on future expansions in the DA franchise.

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