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BioWare - Muzyka Discusses Life after EA @ Gamasutra

by Magerette, 2008-05-19 17:58:02

Gamasutra has a four page Q & A with Bioware's Dr. Ray Muzyka about what the future looks like for the Canadian developer under the EA umbrella. (There's no mention of Dragon Age.) The discussion ranges over such topics as the cross-platform, console and MMO games Bioware is working on, their PC endeavors with Mass Effect, and on the impact of being acquired by EA:

...Another thing I'm excited about is being part of a larger company. It's like this big toy box where there's this cool tech over there and interesting ideas and smart, nice people that are willing to share and collaborate on a bunch of things from different studios. But none of it's forced. It's as much as we can enable. It's up to us, as BioWare. It's part of that.

It's part of EA. We are EA. BioWare is a publisher now. It's a weird thing to say, but it's true, and that's not a bad thing. It's all about how you approach it. Are you oriented around your design, and your fans and long-term goals, not just short-term goals? It's going to be a very healthy thing, because being a publisher actually really is about having a closer connection to your fans, in some ways. You're selling things to them, so if you're listening to them, you can take that stuff and bring it in and make your games better, which is our philosophy. And I think it's the philosophy of the new EA as well...

Conclusion:

...For us, our mission may [be] building the best story or narrative-driven games in the world, but I see narrative -- and I talked about this in the [DICE] panel -- as being very broad. I think you'll see more and more of that coming in BioWare games. It's the narrative of the explorer, and the narrative of the combatant and the hero's journey. It's the narrative of the story, characters, and the social space.

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