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BioWare - Q & A @ NowGamer

by Magerette, 2009-03-12 18:12:33

NowGamer has an interview up with Bioware's Dr. Ray Muzyka on multi-platform game development, and past, present and future Bioware games:

Do you miss those old, ‘hardcore geek’ games you used to make for the PC?

No, I think we’re still making them, but we’ve augmented them, we’ve evolved them and we’ve taken them into a new direction. They are, at their core, the spiritual successors to the stuff we used to do. It definitely has a lot of parallels. The pillars are still the same – exploration, progression, customisation, combat and story. We’ve had to evolve along with the systems. PCs are a lot more interesting and technically more capable than they used to be, just as console systems are. The PlayStation 3 is a really amazing platform to work on, so is 360. Wii is as well. All of them are really advanced relative to the systems of 10-20 years ago. That’s why I think it’s exciting to be developing on any system right now in the videogame space....

How do you think advances in development technology have affected your approach to game design?

The technology is an enabler that allows the emotion and the artistic vision to be delivered. It’s no longer a technology challenge to try and make the [development] architecture deliver, and squeezing every last pixel out of it. It’s more of a challenge artistically. Can you make an experience that moves people and delivers emotionally powerful content that makes people feel that there’s an emotional vision and a point to what they do. I think that’s ultimately what our vision as a studio is – to deliver genuine emotion, and to make people feel something.


Source: Blues News

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