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BioWare - Running a Horror Game

by Dhruin, 2009-04-09 00:20:50

A bit tangential to CRPGs but the latest entry at the Bioblog is Jay Watamaniuk writing about setting up for a horror-themed live-action game:

You need a space to play in. It can be a house, a cabin in the woods, a warehouse. Whatever it is you will need access to it before game start for scouting and then set-up. For this article we will refer to the location as the ‘house’. It also needs to be a place where you can arrange furniture, move in props and even make a few simple changes if need be (we removed a few doors from their hinges at one of the games to give the place a bashed in, messy feel).

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