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Blackguards 2 - Review @ RPG Codex

by Couchpotato, 2015-03-08 03:52:49

The RPG Codex posted a new Blackguards 2 review from a member called Bubbles.

Playing Blackguards 2 after Blackguards 1 is remarkably similar to the experience of playing Dragon Age 2 after Dragon Age: Origins. Some players will prefer the first game for its sheer volume and “old school” flair, while others will be drawn to its sleeker, more assured successor. Some will appreciate BG2's greater focus on storytelling, its unique depiction of mental illness, the tightly progressing story suffused with a malodorous air of inevitability, the greater emphasis on companion interactions, the deft use of negative space in map design as well as in character development, and the tight focus on high-density, high-volume wave combat.

Others will protest “Oh, but Blackguards 1 had heart! If it sang the Jazz, Louis Armstrong would be blowing its trumpet. Blackguards 2 lacks that “je ne sais quoi” (or “Ich weiß nicht was”) that makes a solid game fun! And it wasn't so bloody tedious with the five minute enemy turns and the endless respawns and so forth. I honestly didn't mind having a complex character creation system! Why couldn't they just make a better Blackguards 1?” I know that many readers will identify with these statements, and their points are, of course, no less valid.

In the end, the independently minded reader is free to make his or her own decision on the nature of the game based on the objective facts presented in this review. If you still feel utterly lost and confused, I would recommend starting with the cheaper, meatier Blackguards 1 and seeing where that takes you.

Information about

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released


Details