Bloom - Abilities and Portraits
In a new development update for Bloom, some of the new abilities that are in the game are shown by means of a number of animated gifs, which primarily focus on your options to evade combat.
So everyone has seen the basic way creatures can become aggressive towards a target when they see you. It works the same way most games handle it (vision cone, distance).
But a big part of the game is having freedom in how to approach / interact with obstacles.
For example, some fruit which you can eat (at least for Alon in the prologue) which gives you a temporary boost to regeneration rates....or use it to lure creatures away / feed them so they aren't hungry and aggressive.
What is happening here is deceptively complicated. Like I've talked about before, the creature is "smelling" the fruit first (giving the creature a rough estimate of where the fruit is, sending it that direction) ...then seeing it and using the vision stimuli to get a direct point.
The thing is, food is food for a thistle spider, so the player causes the same type of behaviour even if we try to hide him in some pocket fog plants.
Next to that there are also some new portraits to look at.
Information about
BloomSP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development