Bloom - Labyrinth
This latest update for Bloom continues about their side project Labyrinth, which they hope wll provide them with some money in order to finish Bloom: Memories itself.
Heya everyone, time for another fun filled update!
I've got to say it's certainly an....interesting (frustrating) time....hah.
Anyhow, right after the last update Ariel was able to get a bit of work done on Labyrinth updating some of the Bloom stuff to fit. Camera movement, updated spawners (letting them do a lot more than previous ones could, which now that we have it, is something I'll be carrying over to the core game later), and a few scripting features.
That's the good news, the bad news is GDC came along and kidnapped him for this last month....so I've been working to get everything ready for when he gets back for the last fixes we need.
...
So the game is "playable" now, but we are missing some key fixes.
For example, the AI is still running the very bloated AI we use in Memories (which means they still have way too many stimuli checks bogging down the performance with 100 characters on the screen). Or that we need to add in some A* navigation to get around all these tight walls (a problem Memories didn't really have because of the map design being so open).
...
Anyhow, we are definitely cutting things close though. Money is a real problem at this point, at least for me (btw did I mention we have a patreon? -wink wink shameless plug- https://www.patreon.com/studiofawn ).
Though, realistically, in a perfect world we might be able to get a publisher or something to help out in the short term for Labyrinth (and that would give a little extra time for Ariel to put in multiplayer support, which is a feature I'd really like to have on release).
I think that is going to be our next step these next couple of weeks. Get the first area set up and the AI fixed.... then send it around and see if we couldn't get a little help with ....rent :| haha
Otherwise it is going to be a bit rushed....maybe early access? Though the idea isn't to let this side project drag on for longer than it has to. (Since the primary goal is helping us get a little money to finish off Memories while building on the world and characters).
Information about
BloomSP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development