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Bloom - Labyrinth Update

by Myrthos, 2018-09-05 12:14:16

There is a new update on the side project Labyrinth, with which the devs try to get some funding in order to be able to finalize Bloom: Memories.

First off, after the last update, Kevin in the comments suggested more arrow types...so I spent a bit of time playing with that and ended up creating a bunch of new ones! Wrapping it all up into the crystal system (so about 20ish abilities besides equipments). 

It is an experimentation / discovery process to find them, but they should add some interesting options to toy around with as you try to navigate the halls.

These also will give a lot of variety for the additional "Gauntlet Mode" (which is essentially a jumble of the maps and shifting the discoverable abilities into ground pickups). 

Down the road we'll be looking into adding more support for the Gauntlet mode. For example, I really wish we could have done the multiplayer / online multiplayer for release, but it was just too much for what Labyrinth was meant to be right now.

...

Currently the great plan is to release Labyrinth on itch.io ....and steam will be getting its own special smaller sister game "Faucet".

Lately I've also been considering how to time the releases. And I think the best idea would be to soft launch onto itch.io in a few weeks with Labyrinth....then a couple weeks later follow up with Faucet on steam? 

Seems like that strategy would give the best shot (especially since we are trying to go it alone outside of steam with Labyrinth). It will be an interesting experiment at least! Hopefully doing this now will help inform us about how to handle the release of Memories next year. 

And, if we fall flat on our faces (again), we can always throw in the towel and grudgingly do our part to help Gabe get to his $6 billion at some other point.

Information about

Bloom

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development


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