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Borderlands 2 - Interview @ CVG

by Dhruin, 2011-08-18 23:22:21

CVG caught up with Borderlands 2 concept designer, Scott Kester, for a GamesCom interview:

How have you balanced role-playing and combat for the sequel? Did you discover fans enjoyed one side more than the other?

It's relatively unchanged as far as the balance of that goes. There are certain aspects of things where we're looking at the player that's maybe a little more adept or hardcore about 'this is my character, this is my attributes'. We put a lot of depth into the skill tree of this one. If you don't care that's totally fine, but for the RPG player there's a lot of things to fiddle with in this game.

For the person that just wants to shoot things it's very easily spelled out, but the more that you start to dig the gear and how the characters interact with eachother... there's a lot of depth there. It gives everybody a little something I feel.

Information about

Borderlands 2

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Shooter-RPG
Platform: PC
Release: Released


Details