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Bounty Train - Preview and Update

by Myrthos, 2016-03-01 12:32:28

Bounty Train has been previewed by Final Boss Fight:

Even though this is still an early access title there is a lot to like. Visually it looks impressive – the detail in the various screens really stand out and you can clearly see what is happening. Also I didn’t really notice any bugs which is always a good sign. But one thing I really liked was the music. The title screen has a traditional rendition of Yankee Doodle and the main game has jaunty, catchy western style tunes.  I would definitely be interested in obtaining the soundtrack for this game should it become available separately.

This is the sort of game that rewards time and effort. Usually it takes me two or three attempts to fully invest in a game like this – the first try is normally to see what the mechanics are – but I am confident that, given enough time, this will join the list of games such as Elite Dangerous and Sid Meier’s Pirates as games I keep going at until I feel like I’ve done everything there is to do. If you like sandbox trading games such as the two I’ve just mentioned or you just want something different then definitely give this one a look.

And the game has also seen an update:

Update 04:
After the long wait, we can finally present to you the latest Bounty Train update and all the additions and changes we implemented into the game. Here's a summary of the most important changes:

New Save System:
With Update 04, manual saving has found its way into Bounty Train. No more moving files around. We know how annoying that was. Now you have complete control and can save the game whenever you want. You can also create various save games. We still consider using the old system for runs on higher difficulty, but this decision is still pending and we'll definitely wait for your feedback on this.

Day/Night Cycle
Areas can now be accessed during day or nighttime. We plan on extending on this feature in the near future. We'll implement day and night-dependent missions, for example, as well as other alternative options matching this theme.

Economy Adjustments:
Right now, we're not too happy with the in-game economy and thus we tweaked the price development a little. Additionally, we introduced some new goods which should be worthwhile alternatives to the present goods and encounters. In the long run, we want to have goods in the game you can process further to specialize certain areas even more and provide more in-game options for players.

New Events:
One issue of the last version was the frequency of enemy encounters and subsequent combat. We want to mitigate this by implementing more events and reducing the spawnrate. We have added additional game events like fire, epidemic and goods shortage in cities to spice things up here. Also some direct events on the tracks have been added, like soldiers might now sometimes will control your train and search for forbidden goods.

Character Adjustments
You can now switch the loadout of individual characters. You think Walter should be a grenadier? Well, you can give him grenades and let him wreak some havoc. Speaking of which, we also plan to add more shops to make respective gear more accessible. And enemies will drop special items and weapons in the future.

Cabin Adjustments:
One of our main goals is to provide you with the means to build your very own train that matches your playstyle. With the new system you're no longer quite so restricted: you can customize cabins and have more control over expenses and weight of your train. For now you can assign turrets to turretstlots to change the role of your carriages.We plan to unlock more custom options through shops and inventions.

Bugfixes:
We could reproduce and resolve many of the issues you have submitted. For example, sudden, unexplainable vanishing of resources should no longer occur, wanted characters should appear properly and players shouldn't get stuck in scenarios under certain circumstances anymore.

Thanks Eye

Information about

Bounty Train

SP/MP: Single-player
Setting: Historical
Genre: Non-RPG
Platform: PC
Release: Released


Details