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Call of Cthulhu - Developer Interview

by Silver, 2018-08-05 08:54:09

The developers of Call of Cthulhu were interviewed by Gamingbolt.

...

Can you tell us a little bit more about how the game’s Sanity System works?

We have a gauge [meter] so you know how much sanity you’re losing. Every encounter, every piece of dark knowledge, you will [either] understand, or read [or not], will make you lose a given amount of sanity. That’s scripted in the game. The small part of sanity you can keep in the end, are based on your choices. But it will only be a small part.

You’ve confirmed in the past that Call of Cluthulu will mostly be a game that focuses on stealth instead of combat. Can you tell us about how that will be structured? What kinds of situations will demand stealth, and what kind will demand combat?

It’s mostly about surviving/repelling and escaping. You will have to get behind things, hide, and go slowly. It’s a game about trying to uncover the truth, Furthermore, it’s all about uncovering strange things for your character.

What drove the studio to work on these licenses?

First of all we were huge fan of the license. We’ve been playing the pen and paper RPG since we were teenagers. And then Focus came to us and asked us to work on the license. It was the perfect match.

[...]

Thanks Farflame!

Information about

Call of Cthulhu

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: Released


Details