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City of Titans - Interview @ IncGamers

by Couchpotato, 2013-10-16 00:45:40

IncGamers interviews Missing Worlds Media about their new kickstarter City of Titans.

Congratulations on reaching the Kickstarter goal so quickly. You must be pretty excited?

Chris “Warcabbit” Hare, lead developer: It’s the odd combination of terror and awe you get when you suddenly realize that yes, you have a baby. It’s yours. No going back now.

DC “Terwyn” James, business manager: There has been copious amounts of screaming followed by small amounts of hiding, so Chris is pretty accurate in the assessment.

Looking back at the few months before the Kickstarter launched, was there any point where you thought it may not succeed or did you have any doubts about committing your time and resources into what was going to be a long-term project?

Chris: I refused to allow myself to have doubts.

There were those who did, but I could not let myself have them, if we were to succeed. I know, rationally, there is a long way to go, and we will face challenges, but I must be convinced we will surmount them all.

DC: Simply put, yes, but it is in the nature of the human mind to disagree with itself, so those doubts enhanced the trust I have with the rest of the team, rendering it a moot point.

What I cannot do on my own, we have been able to do as a team. Failing to succeed at one point is not so terrifying when you realize that losing a battle does not immediately end a war. It is a long-term project, and mistakes will be made. Those mistakes will be learned from.

Now that the funding is in the bag, what are the team currently focusing on as far as the game development is concerned?

Chris: Well, it’s not in the bag till we hit the final day, the cheques are in the account, and we write our final thank you letters.

That being said, when we do have the funding in the bag, we’re going to be moving back to the Character Creator, and working on the infrastructure we need for it.

It will have more features than simply a paper doll device; we plan for it to have a number of authentication and network-based features. For example, unlocking the mind controlling beard for everyone who kickstarted with us, not to mention social media integration. We plan on costume contests from the very start, after all. As a result, the Character Creator project will move us on the way to being a functional Massively Multiplayer project, even if the rest of the world isn’t fully operational yet. By the time Titan City is up and running, we’ll have plenty of tests and real world information about how our system works.

DC: While I’m not actively involved on the production side of things, and instead make sure everything is functional on an organizational/administrative level, we’re focusing on delivering what we’ve said we’re going to deliver.

Information about

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development


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