CoH - Developer Journal @ Curse Gaming
Christopher Bruce, one of the developers at Cryptic Studios, has posted a new journal at Curse Gaming in which he discusses redesigning the Hamidon.
When we first created Hamidon, we started by making a trial that was, for all intents and purposes, impossible, save for one strategy designed by Geko, our lead powers and critters designer. Because the Hamidon would spawn a Mitochondria bodyguard for every character in the cytoplasm when reduced to 50% (and 25%) health, Geko’s plan involved the players coordinating their tactics so only a minimum number of characters were actually inside the cytoplasm, effectively reducing the re-spawn to a manageable level. Also, since the Mitos were immobile, characters could perform a multi-pronged assault so that when the Mito re-spawn occurred, they could force the Mitos to spawn on one side of the Hamidon, leaving one side undefended.
Information about
CoH & CoVSP/MP: Massive
Setting: Unknown
Genre: MMORPG
Platform: PC
Release: Released