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CoH - Developer Journal @ Curse Gaming

by Inauro, 2007-03-24 02:06:28

Christopher Bruce, one of the developers at Cryptic Studios, has posted a new journal at Curse Gaming in which he discusses redesigning the Hamidon.

When we first created Hamidon, we started by making a trial that was, for all intents and purposes, impossible, save for one strategy designed by Geko, our lead powers and critters designer. Because the Hamidon would spawn a Mitochondria bodyguard for every character in the cytoplasm when reduced to 50% (and 25%) health, Geko’s plan involved the players coordinating their tactics so only a minimum number of characters were actually inside the cytoplasm, effectively reducing the re-spawn to a manageable level. Also, since the Mitos were immobile, characters could perform a multi-pronged assault so that when the Mito re-spawn occurred, they could force the Mitos to spawn on one side of the Hamidon, leaving one side undefended.

Information about

CoH & CoV

SP/MP: Massive
Setting: Unknown
Genre: MMORPG
Platform: PC
Release: Released


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