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CoH/CoV: Archon Voss Interview @ WarCry

by Dhruin, 2006-07-27 00:11:00
WarCry has kicked up an <a href="http://coh.warcry.com/scripts/news/view_news.phtml?site=36&id=57369" target="_blank">interview</a> with Thomas 'Archon Voss' Foss from Cryptic, mostly discussing his role as a developer:<blockquote><em><b>First off - how did you get to your current role within the CoH/V dev hierarchy? What is some of your past experience / qualifications that lead you to your current position?</b><br><br>I have been creating either art or game designs in the computer industry since 1997, and had designed and published a number of table top games prior to that with my own company, Flagship Games. During that time frame I have worked my way up the ladder as a senior designer, and a lead on projects in other companies.<br><br>When I was hired at Cryptic a couple of years plus ago, my first role was to create more immersion into the present zones and then to design more [zones]. In a word, help tell the story better. The entry way to the Hollows was my first task; Striga Isle was my first full design and really gave me a chance to work with the mission writing team and the artists to create a new type of way of telling stories in City of Heroes.<br><br>My roles grew and during a good part of CoV I was managing/leading both the level design team and a good portion of the art team; thus the ad hoc Title of a SZone Directora ? given by Statesman.</em></blockquote>

Information about

CoH & CoV

SP/MP: Massive
Setting: Unknown
Genre: MMORPG
Platform: PC
Release: Released


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