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Crusade: Peek #6 @ RPG Vault

by Inauro, 2006-10-04 22:51:00
The sixth in RPG Vault's series of Crusade preview articles takes a closer look at tradeskills.
Crusade tradeskills come in three flavors - gathering skills, refining skills and building skills.

Our goal with the Crusade tradeskills is to make them useful, easy to start, and fun. We began by examining some of the problems with existing MMOG tradeskill systems. We found that some issues included things like the costs to build up skills, difficulty in making a profit, difficulty in finding many resources, tediousness associated with leveling up skills, and complexity. Our goal is to address these issues and take MMOG tradeskills to the next level.

While Crusade will support all of the traditional materials such as wood, ore, skins, cloth and herbs, we also introduce organ harvesting for the Necromancy skill. This creates a unique use for each type of slain creature, and a very active market for their organs, which can be converted to reagents or used raw for specific Necromancy practices.
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Source: RPG Vault

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